- cross-posted to:
- solarpunk@slrpnk.net
- cross-posted to:
- solarpunk@slrpnk.net
Game is a blast for a political sim. Actually challenging depending on what kind of utopia you are aiming for. Reminded me of the first time I played “Democracy” but I actually found the political capital resource a bit more rewarding in this one. Other differences are more obvious, like the obvious leftist bent and the policy being more global then state focused.
Also it was free!



Okay, I won.
I will say that I get negative carbon emissions at least before the halfway mark of my tenure, and the temperature does not go down enough for victory still.
spoiler on how I got the temperature down
I did the same as usual, except in my last years I did the Solar Radiation Management option that makes the Accelerationists like you. It has some negative side effects, but the worst ones will not show up because it dropped my temp and I won the game. That’s for my successor to deal with when the population gets mad and shoots down the planes doing the SRM and the temperature goes back up again :P
I feel like there has to be a “clean” way to lower the temperature, without using SRM at the end and leaving a mess for my successor, but hey.
tips for your first paragraph
Get the big electricity upgrades and power just doesn’t matter. You can afford all the expensive Accelerationist production that is good for the land/water use efficiency, the animals, and emissions but a giant power draw then. Since it’s just drawing on all your green electricity it isn’t costing you fuel and making more emissions, or something like that.