Hey op, I see a lot of your arguments in the comments.
I have a challenge.
Name 5 things Valve could implement to change this that would not be to the detriment of indie devs.
This is not a joke. You have opinions. I want to hear them.
I’m also curious (since I see you pushing a decentralized market place in the comments), how you think a decentralized marketplace would function and what would be better about it.
Name 5 things Valve could implement to change this that would not be to the detriment of indie devs.
Valve is a for profit company and their main goal is to boost their profits to the roof (valve ceo owns an entire fleet of megayachts). They work to boost their sales not to help other people, when their salesmen lay down 5 things they could implement on the platform their main objective is to do business. Anything you implement that benefit users and devs rather than the already full valve wallet would be a positive change.
The first thing you want to implement is a less greedy and profits drive mentality, the second thing they could implement is the source code of their platform. They could implement exact sales data for each game and transparency reports on their profits, they could implement a mastodon social page and they could implement disclaimers on AAA titles warning people they are buying games from evil corporations.
So just to recap you want valve to become a non profit, and open source their platform? It seems like you’re really mad at capitalism, and just chose to lash out at valve.
They could operate in a much more anti consumer way, like other game companies (Epic), they could remove user reviews, they could get rid of the ability for games to be added to the store without a publisher, but they don’t.
You are on a free, open source and decentralized platform that share nothing with steam. This is indeed the right place where to lash out at evil corporations like valve and their billionaires ceos
The main problem I see with this is that game devs are trying to use capitalism to make money. So what you’re saying is, it’s alright for game devs, but not for store fronts.
That doesn’t make sense to me.
Additionally though, of the major gaming retailers, Valve has the least predatory model (I’m not counting smaller game retailers in this because we need to be honest about the fact that they aren’t competing in the market with Valve as far as what they offer devs).
Did you take into account the reasons that game devs choose Valve over other retailers like GOG? Or the fact that very often game devs will use Valve, GOG and other gaming retailers?
You didn’t give any specifics in your answer to me and honestly I have to wonder if you even know where the majority of Valves money comes from.
Follow-up question.
How does the consumer benefit from and why should they switch to a different retailer than Valve’s Steam? What is the benefit of a fediverse style retailer and how does it work?
I’m one of those that makes most of the money off a different platform. I’m not making it because the platform is helping me. It’s inertia. I’m the best in my category and so I dominate. Same for these games.
I believe that this is as much about game quality, over saturation, and marketing/inertia as it is about Valve in general, but I’m trying to understand what they think (based on the contents of the article) can be done to fix this problem for game devs.
Hey op, I see a lot of your arguments in the comments.
I have a challenge.
Name 5 things Valve could implement to change this that would not be to the detriment of indie devs.
This is not a joke. You have opinions. I want to hear them.
I’m also curious (since I see you pushing a decentralized market place in the comments), how you think a decentralized marketplace would function and what would be better about it.
No solution, only angry >:(
Valve is a for profit company and their main goal is to boost their profits to the roof (valve ceo owns an entire fleet of megayachts). They work to boost their sales not to help other people, when their salesmen lay down 5 things they could implement on the platform their main objective is to do business. Anything you implement that benefit users and devs rather than the already full valve wallet would be a positive change.
The first thing you want to implement is a less greedy and profits drive mentality, the second thing they could implement is the source code of their platform. They could implement exact sales data for each game and transparency reports on their profits, they could implement a mastodon social page and they could implement disclaimers on AAA titles warning people they are buying games from evil corporations.
So just to recap you want valve to become a non profit, and open source their platform? It seems like you’re really mad at capitalism, and just chose to lash out at valve.
They could operate in a much more anti consumer way, like other game companies (Epic), they could remove user reviews, they could get rid of the ability for games to be added to the store without a publisher, but they don’t.
You are on a free, open source and decentralized platform that share nothing with steam. This is indeed the right place where to lash out at evil corporations like valve and their billionaires ceos
The main problem I see with this is that game devs are trying to use capitalism to make money. So what you’re saying is, it’s alright for game devs, but not for store fronts.
That doesn’t make sense to me.
Additionally though, of the major gaming retailers, Valve has the least predatory model (I’m not counting smaller game retailers in this because we need to be honest about the fact that they aren’t competing in the market with Valve as far as what they offer devs).
Did you take into account the reasons that game devs choose Valve over other retailers like GOG? Or the fact that very often game devs will use Valve, GOG and other gaming retailers?
You didn’t give any specifics in your answer to me and honestly I have to wonder if you even know where the majority of Valves money comes from.
Follow-up question.
How does the consumer benefit from and why should they switch to a different retailer than Valve’s Steam? What is the benefit of a fediverse style retailer and how does it work?
I’m one of those that makes most of the money off a different platform. I’m not making it because the platform is helping me. It’s inertia. I’m the best in my category and so I dominate. Same for these games.
I believe that this is as much about game quality, over saturation, and marketing/inertia as it is about Valve in general, but I’m trying to understand what they think (based on the contents of the article) can be done to fix this problem for game devs.