My player rank in Deep Rock Galactic is over 1000. I’ve been playing it for years now. Each of the classes I’ve promoted up to where there’s four red stars and a number count. I mainline Driller, but I get around.
(I suck the most at Scout; My old crew liked playing scout, so I didn’t play it as much.)
DRG is largely about little details.
◆ The Oppressor is super-armored but susceptible to melee attacks. Yes, the Driller’s throwing axes count. Also, you can ignite the death-gas of Praetorians and Oppressors (and toxic fungus) with fire attacks.
◆ You can drill about ten paces before your drills overheat. Eleven if you want to risk it. Clearing line of sight to kill zones is super effective. Also cleared flight paths can be super useful when running from Dreadnoughts. Also drilling is essential for pathing connections between pumpjacks and refinery. Also I personally like creating shortcuts between nearby chambers.
◆ If you’re Engineer, your job is to platform all the minerals up high. Scouts, then, can grapple to those platforms and do the mining. Most engineers use two turrets to great strategic effectiveness. I use one that is quick-assemble for ad hoc support, and then focus on Mactera flyers and tanks using the Smartgun and Shard Diffractor (a powerful beam weapon) respectively.
◆ Mineable minerals often bulge out from the walls, so if you grapple just above them you can often gain purchase. Also if you’re falling, grappling the ground will slow you down. The grappling hook takes a lot of practice, since it’s easy to pull yourself somewhere without purchase, and then fall.
◆ Gunner is the distraction. If the gunner isn’t the distraction he usually makes short work of whatever tanky beastie is not paying attention to him. When cracking the Heartstone, the Hurricane Guided Rocket Launcher will wreck beamers (aim for the tip) and flying rocks.
◆ By using satchel charges (dropped from above) or Fat Boys (Engineer grenade nukes) you can rapidly bypass the first stage of the Caretaker. Fatboys will also bypass the second stage of the Hiveguard.
◆ Cave Leeches light up as they’re reaching for you, so you can sometimes detect them by just looking up as you walk out into an open chamber. The Driller’s Collette Wave Cooker and Cryo Cannon will both dispatch Exploders without letting them explode.
So as I see it. DRG is a celebration that unskilled labor is not unskilled at all. We’ve heard a few instances in the last couple of years in which companies laid-off their unskilled labor only to have to rehire the greybeards again because the essential skills to do the jobs departed with the discharged employees. In DRG the basics are easy to learn, but I’m still discovering tricks and methods I’ve never encountered before.
My player rank in Deep Rock Galactic is over 1000. I’ve been playing it for years now. Each of the classes I’ve promoted up to where there’s four red stars and a number count. I mainline Driller, but I get around.
(I suck the most at Scout; My old crew liked playing scout, so I didn’t play it as much.)
DRG is largely about little details.
◆ The Oppressor is super-armored but susceptible to melee attacks. Yes, the Driller’s throwing axes count. Also, you can ignite the death-gas of Praetorians and Oppressors (and toxic fungus) with fire attacks.
◆ You can drill about ten paces before your drills overheat. Eleven if you want to risk it. Clearing line of sight to kill zones is super effective. Also cleared flight paths can be super useful when running from Dreadnoughts. Also drilling is essential for pathing connections between pumpjacks and refinery. Also I personally like creating shortcuts between nearby chambers.
◆ If you’re Engineer, your job is to platform all the minerals up high. Scouts, then, can grapple to those platforms and do the mining. Most engineers use two turrets to great strategic effectiveness. I use one that is quick-assemble for ad hoc support, and then focus on Mactera flyers and tanks using the Smartgun and Shard Diffractor (a powerful beam weapon) respectively.
◆ Mineable minerals often bulge out from the walls, so if you grapple just above them you can often gain purchase. Also if you’re falling, grappling the ground will slow you down. The grappling hook takes a lot of practice, since it’s easy to pull yourself somewhere without purchase, and then fall.
◆ Gunner is the distraction. If the gunner isn’t the distraction he usually makes short work of whatever tanky beastie is not paying attention to him. When cracking the Heartstone, the Hurricane Guided Rocket Launcher will wreck beamers (aim for the tip) and flying rocks.
◆ By using satchel charges (dropped from above) or Fat Boys (Engineer grenade nukes) you can rapidly bypass the first stage of the Caretaker. Fatboys will also bypass the second stage of the Hiveguard.
◆ Cave Leeches light up as they’re reaching for you, so you can sometimes detect them by just looking up as you walk out into an open chamber. The Driller’s Collette Wave Cooker and Cryo Cannon will both dispatch Exploders without letting them explode.
So as I see it. DRG is a celebration that unskilled labor is not unskilled at all. We’ve heard a few instances in the last couple of years in which companies laid-off their unskilled labor only to have to rehire the greybeards again because the essential skills to do the jobs departed with the discharged employees. In DRG the basics are easy to learn, but I’m still discovering tricks and methods I’ve never encountered before.