cross-posted from: https://beehaw.org/post/28095114
Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.
But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.


I was thinking the same but I have so many questions (that I don’t care enough to research).
How big is their team? Could they not find any competent artists? Could they not afford any competent artists? Could they not afford to upskill any of their current team, like getting them lessons in whatever was relevant?
It seems like they were just shallow and wanted a “classically” pretty product right now. And that doesn’t engender much sympathy.
If a few paragraphs of reading into the article we’re supposed to be discussing is too much, I’m not sure why you’re here trying to discuss it.
I’m not here to “discuss” anything about the article. As I said, I don’t care enough about a game studio sinking their project with genAI to do research.
When I don’t care about the topic, I skim the comments to see if there is any hidden merit to reading. While doing so, the comment resonated my initial feeling of pity, and I shared my perspective on specifically the quote and comment I just read.
Satisfied? Have I engaged with content in a way you’ll allow now?