This was originally posted to c/games, but since that comm doesn’t allow piracy they replaced the link with a youtube link.

So here’s an alternative for people who don’t like Youtube

  • freebee@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    12
    ·
    1 day ago

    For me GTA peaked with the originals in 1997-1999 and had a nice little comeback in 2013. Hyperreality is not what I need in games…

    • Souvenir@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      8
      ·
      17 hours ago

      The problem is that when graphics become to realistic, you enter the uncanny valley, which makes things seem off.

      IME it’s better when they (slightly) stylise the graphics, which makes the game look less realistic, but you weirdly end up noticing it less.

      • audaxdreik@pawb.social
        link
        fedilink
        English
        arrow-up
        4
        ·
        5 hours ago

        I grew up largely in the PS1 era and have a nostalgia for the affine texture warping. I’m not going to necessarily defend it as good in its own right, but I think a lot of older games play into that same “temporary suspension of disbelief” we get with movies. When something is less realistic, we are forced to invest more of our own imagination into it, an I believe that in a lot of ways this can form a stronger connection. You see this a lot with the whole analog horror trope, it’s the fear of the things hidden between the pixels that you’re not seeing and lets your imagination run wild.

        Striving for realism only has one of two results: success of failure. Success is hard, and the numerous, subtle failures pile up until it distracts you and separates you from the illusion it’s trying to achieve.