This was originally posted to c/games, but since that comm doesn’t allow piracy they replaced the link with a youtube link.

So here’s an alternative for people who don’t like Youtube

  • Imgonnatrythis@sh.itjust.works
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    1 day ago

    Consistently uninterested in game previews built by companies selling the games. I never find them to be accurate representations of gameplay.

  • freebee@sh.itjust.works
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    1 day ago

    For me GTA peaked with the originals in 1997-1999 and had a nice little comeback in 2013. Hyperreality is not what I need in games…

    • Souvenir@lemmy.dbzer0.com
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      17 hours ago

      The problem is that when graphics become to realistic, you enter the uncanny valley, which makes things seem off.

      IME it’s better when they (slightly) stylise the graphics, which makes the game look less realistic, but you weirdly end up noticing it less.

      • audaxdreik@pawb.social
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        5 hours ago

        I grew up largely in the PS1 era and have a nostalgia for the affine texture warping. I’m not going to necessarily defend it as good in its own right, but I think a lot of older games play into that same “temporary suspension of disbelief” we get with movies. When something is less realistic, we are forced to invest more of our own imagination into it, an I believe that in a lot of ways this can form a stronger connection. You see this a lot with the whole analog horror trope, it’s the fear of the things hidden between the pixels that you’re not seeing and lets your imagination run wild.

        Striving for realism only has one of two results: success of failure. Success is hard, and the numerous, subtle failures pile up until it distracts you and separates you from the illusion it’s trying to achieve.

  • Gerudo@lemmy.zip
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    23 hours ago

    To preface, I’m not a GTA player at all, but I felt confused coming out of watching this. Like, It looks really good, but something about how canned the gameplay itself was, threw me off. It was too clean, like, throw in a couple of missed shots with the guns at least. Have the player not predict where every enemy is. I wanted to see ACTUAL gameplay, not hyper scripted, perfected gameplay. I know this is the same with a lot of preview gameplay, it might be in engine, but it doesn’t give me a real sense of what it would look like in my hands. It always gives me a vibe of what are they trying to hide. My guess in this case is the lower than expected frame rates. Camera movements felt slow and deliberate, a common way to hide frame drops.

    Otherwise I think there are a lot of systems going on, and this is going to be one hell of a sandbox game, but I want to see the real thing before even considering playing it.

  • xav@programming.dev
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    22 hours ago

    Am I the only one thinking that glorifying gangsters and guns can’t be good for society ?

  • 4am@lemmy.zip
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    23 hours ago

    Wasn’t this the thing they told everyone to subscribe to Netflix to see? Now all those people subscribed and they just tweeted it out?

    Rockstar and Take Two are such a fucking joke, why do you guys give them any of your time or money? This game is gonna be a huge disappointment and I haven’t even watched the trailer

  • WhyJiffie@sh.itjust.works
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    21 hours ago

    but since that comm doesn’t allow piracy they replaced the link with a youtube link.

    So here’s an alternative for people who don’t like Youtube

    what? are they also replacing invidious links with youtube links, inserting their own “si=” parameter to be even more “nonpirate”?