- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
So I just did a little follow-up to my Retroid Pocket 6 review, this time looking specifically at the 12GB model and what those extra 4GB actually get you when it comes to retro handheld emulation.
I chatted to the developers behind Eden, GameNative, ARMSX2 and ARMSX3, as well as Retroid themselves, with each weighing in on how the extra RAM affects their respective emulators and where the 12GB model really makes a difference.
I also put the Pocket 6 through just the tiniest bit of testing on my own to sprinkle throughout. Hope some here enjoy it!


I appreciate the article and the headsup about a neat device. I also appreciate the notes you had about the looks and hardware details about it. I adore the ethics statement at the top of the article. Thanks for sharing all of your thoughts on this.
You repeated the same thought in four different ways before actually getting to the point of that thought. I also noticed this for a couple other paragraphs you had written as well, just not as egregiously. Maybe consider more aggressive cutting of the article? I’m not sure why you’d want this much repitition.
Your lsfg-vk link is out of date too. They moved from github to here; https://lsfg-vk.dev/.
The link to their ethics statement doesn’t even go anywhere.