I’m still mostly playing Dragonsword Awakening. Really fun game, and a great value for it’s asking price. Plus the devs have been quick to patch bugs (including steam deck specific bugs) and add in quality of life changes. There’s also a lot of free content updates planned.
Also have been playing through Castlevania Symphony of the Night. Pretty good game, although I had to look up advice on some of the puzzles/breakable walls I missed.
I’m holding off on getting into any other games that are too large at the moment, want to make sure I’m not tied up when Trails in the Sky 2nd Chapter releases later this month.
To be honest it was a weird hole in my gaming history. I’ve played later Castlevania’s, and I’ve always been a huge Metroid fan.
I think I’m largely judging it by comparing it to Super Metroid. Both games were ones I returned to after playing newer titles in their series (mainly on GBA and DS).
Playing SotN for the first time, I find it good, but it feels like it hasn’t held up as well as super metroid. When I went back and played super Metroid for the first time, I found it to be a great metroid game with slightly outdated controls. Going back to SotN after playing newer Castlevania games has felt rougher. SM is famous for how it guides players with an invisible hand, but SotN progression often seems more obscure, I’ve been trying to play without guides, and while I’m doing great at finding health/heart upgrades, I’ve been struggling to find the actual abilities for progression. The game also likes destroyable ceilings/floors for a game that doesn’t give great options for attacking up or down.
Anyways it’s good, I’m enjoying it, but playing it with no nostalgia and no prior knowledge on patching/puzzles has involved a lot of meandering around the map.
I’m still mostly playing Dragonsword Awakening. Really fun game, and a great value for it’s asking price. Plus the devs have been quick to patch bugs (including steam deck specific bugs) and add in quality of life changes. There’s also a lot of free content updates planned.
Also have been playing through Castlevania Symphony of the Night. Pretty good game, although I had to look up advice on some of the puzzles/breakable walls I missed.
I’m holding off on getting into any other games that are too large at the moment, want to make sure I’m not tied up when Trails in the Sky 2nd Chapter releases later this month.
As a Rather Old Person, you shut your damn mouth. That game is a masterpiece.
To be honest it was a weird hole in my gaming history. I’ve played later Castlevania’s, and I’ve always been a huge Metroid fan.
I think I’m largely judging it by comparing it to Super Metroid. Both games were ones I returned to after playing newer titles in their series (mainly on GBA and DS).
Playing SotN for the first time, I find it good, but it feels like it hasn’t held up as well as super metroid. When I went back and played super Metroid for the first time, I found it to be a great metroid game with slightly outdated controls. Going back to SotN after playing newer Castlevania games has felt rougher. SM is famous for how it guides players with an invisible hand, but SotN progression often seems more obscure, I’ve been trying to play without guides, and while I’m doing great at finding health/heart upgrades, I’ve been struggling to find the actual abilities for progression. The game also likes destroyable ceilings/floors for a game that doesn’t give great options for attacking up or down.
Anyways it’s good, I’m enjoying it, but playing it with no nostalgia and no prior knowledge on patching/puzzles has involved a lot of meandering around the map.