Fair enough. I always felt like it was just tricky enough that it didn’t feel like you just railroaded from one upgrade to the next and instead needed to put some effort into finding the next move. And honestly none of the later ones ever stuck with me the same way. I found that by the end of SotN, I knew the map pretty well. In newer Castlevania games, I was checking the map constantly.
Metroid has always felt like a different beast to me, and weirdly a little less compelling despite my preference for sci-fi over fantasy. No hate, they’re great games and I’ve finished several. Just less transformative to me.
I always thought it was both unfair and a hilarious testament that SotN was so good it spawned the genre “Metroidvania” when the formula was basically just “Metroid” to begin with.
Fair enough. I always felt like it was just tricky enough that it didn’t feel like you just railroaded from one upgrade to the next and instead needed to put some effort into finding the next move. And honestly none of the later ones ever stuck with me the same way. I found that by the end of SotN, I knew the map pretty well. In newer Castlevania games, I was checking the map constantly.
Metroid has always felt like a different beast to me, and weirdly a little less compelling despite my preference for sci-fi over fantasy. No hate, they’re great games and I’ve finished several. Just less transformative to me.
I always thought it was both unfair and a hilarious testament that SotN was so good it spawned the genre “Metroidvania” when the formula was basically just “Metroid” to begin with.