"It never made any sense": Bethesda staff hit by Xbox cuts thought the Skyrim and Fallout link would protect them, and say the studio's future RPGs will suffer.
That’s not saying much. Fallout 4 wasn’t the best game in the world but it’s the last time I’ve had any fun at all with a Bethesda game. 76 wasn’t even a game to me. More like what meta tried to do with VR than a game. It’s digital and you create a character but it’s just a hangout with stuff to do. That sounds like a game, but it didn’t feel like one.
FO4 showed to me that they are fundamentally unserious about Fallout as like, a setting of stories, and also that they have no idea how to make compelling gameplay.
Addictive maybe, sure, but not interesting.
I never understood why anyone would play FO76 at all. Just a mess, better alternatives existed at the time for very similar gameplay.
Yeah lol, FO76 is a game the way like, a dead MMO or SecondLife is a game hahaha, its a … digital space, hahaha!
What I’ve said in the past and I still think is that they should have, for FO4 done either:
A) totally drop the base construction schtick, completely redraft the main story, make it a lot more compelling.
Or
B) nearly totally drop the main story, and go full in on the base construction schtick. Other major factions have bases they are building and maintaining, they get different kinds of blue prints, need different kinds of resources, have different styles of overarching like strategic AI governing what the factions act like, what they value materially… turn the game into much more of a procedurally generated like, active sim, of a wasteland.
But they split the diff and went for half baked versions of both, and basically it was bland and boring.
That’s not saying much. Fallout 4 wasn’t the best game in the world but it’s the last time I’ve had any fun at all with a Bethesda game. 76 wasn’t even a game to me. More like what meta tried to do with VR than a game. It’s digital and you create a character but it’s just a hangout with stuff to do. That sounds like a game, but it didn’t feel like one.
I completely agree.
FO4 showed to me that they are fundamentally unserious about Fallout as like, a setting of stories, and also that they have no idea how to make compelling gameplay.
Addictive maybe, sure, but not interesting.
I never understood why anyone would play FO76 at all. Just a mess, better alternatives existed at the time for very similar gameplay.
Yeah lol, FO76 is a game the way like, a dead MMO or SecondLife is a game hahaha, its a … digital space, hahaha!
What I’ve said in the past and I still think is that they should have, for FO4 done either:
A) totally drop the base construction schtick, completely redraft the main story, make it a lot more compelling.
Or
B) nearly totally drop the main story, and go full in on the base construction schtick. Other major factions have bases they are building and maintaining, they get different kinds of blue prints, need different kinds of resources, have different styles of overarching like strategic AI governing what the factions act like, what they value materially… turn the game into much more of a procedurally generated like, active sim, of a wasteland.
But they split the diff and went for half baked versions of both, and basically it was bland and boring.