Summary of “Anti Cheat at Embark Studios” prensentation by Embark Studios Senior Software Engineer Tom van Dijck, at devcom in Germany on August 24.

… Linux presents an even worse situation. Because users can custom-build the OS kernel, embedding a cheat directly into the kernel and compiling it makes it nearly impossible for a game to detect its existence. “How do you detect that?” van Dijck asked, adding that while support for SteamOS and Proton will remain, platform requirements will become stricter.

Though he mentions anti-cheat on Linux being more challenging to implement that on Windows, he doesn’t seem to think that it’s impossible. He goes on to talk about “undetectable” cheating hardware becoming cheaper, which sounds like a bigger problem, but he sounds optimistic about being able to detect those as well.

IMO “platform requirements will become stricter” could mean something like only allowing signed kernels with anti-cheat module built in + secure boot.

  • [object Object]@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    5 hours ago

    Idk, it seems unfair that a good players have to deal with cheaters. It’s not like having cheats makes you similar to better players. Ambush is infeasible against people with ESP.

    • lath@piefed.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      5 hours ago

      Good players smurf on lowbies all the time. That’s unfair, but you don’t see them complaining about it.
      I’d think reminding them what it’s like on the receiving end, while unfair to them, kinda evens it out a bit.
      But that’s just me being petty.

      • popcar2@piefed.ca
        link
        fedilink
        English
        arrow-up
        3
        ·
        4 hours ago

        That’s unfair, but you don’t see them complaining about it.

        Smurfing is a widely known issue and pretty much every competitive game tries to ban people they know are smurfing or boosting multiple accounts.