Pavan Davuluri says the rising cost of memory is why Windows 11 will use less RAM, with work on the memory manager, WinUI 3 and WebView2.

  • lechekaflan@lemmy.world
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    4 days ago

    Some devs in the big corpos got spoiled with so much memory, with feature creep they managed to bloat up once reliable programs.

    In 1994 and when I began compsci, I remember how memory and bandwidth conservation was then taken so seriously, where performance was a high consideration over eyecandy (at the time, PCs were still 386s, 486s and some Pentiums coming out, and most I used had either 1mb or 4mb of memory available). That I once got hold of Creating Killer Websites (yeah, that book), which included a section on how to slim down images to make them download faster, as at the time nearly everyone were on dialup. Videogames were then equally small, they were mostly sprite-based and were easily fit into a CDROM, as other games had basic vector graphics and low-resolution texturing.

    • anon_8675309@lemmy.world
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      4 days ago

      Yeah any time you hear devs saying “developer productivity “ you can associate the software they produce with higher ram usage, larger footprint, slower and doesn’t work unless your internet is fast.

    • SocialMediaRefugee@lemmy.world
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      3 days ago

      It’s wild reading about the old game systems, like Atari, and all the tricks and techniques they used to cram data and code into small amounts of memory.