When I wanted to write my own game engine in 2015, people just directed me to Unity. Some people even said that unless I want to work for some company that actually develops the engines, I don’t need to learn API or anything like that. It took a while to people to point me in the direction of SDL for input and displaying a framebuffer (back then I used CPU rendering, as almost no one cared about pixel alignment, hence why my engine is called PixelPerfectEngine).
When I wanted to write my own game engine in 2015, people just directed me to Unity. Some people even said that unless I want to work for some company that actually develops the engines, I don’t need to learn API or anything like that. It took a while to people to point me in the direction of SDL for input and displaying a framebuffer (back then I used CPU rendering, as almost no one cared about pixel alignment, hence why my engine is called PixelPerfectEngine).