Rust already has most of what I want from error handling: explicit control flow, errors as values, and concise propagation with ?. The friction comes when deciding what to put in the error half of Result. We often end up choosing between precise types that require boilerplate and convenient types that hide which errors can occur. But precision and convenience do not have to be competing goals. Error types should compose as easily as the functions that return them.
Damn, this looks like it might solve my pain points with error handling. Will have to see, if it replaces them with new pain points, since error handling is fundamentally hard, but at least, it isn’t starting completely from scratch…