The developer behind Teach My Little Sister How to Drive, a driving instruction sim where you instruct a generative-AI-powered, dynamic NPC, has been spending $1,000 dollars a day to keep the demo working.

  • Rhaedas@fedia.io
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    1 day ago

    For just simple and guided actions and dialogue, local would be fine for this. Or better, have AI design the large database of what to say or do when a player does things. No need to reinvent what players are going to duplicate. The token cost was worse when you consider all the same stuff being prompted over and over.

    • Ledivin@lemmy.world
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      1 day ago

      If they’re actually hitting a cloud LLM, there’s no good reason not to wrap that and memoize the results… it would probably be hard to generalize the inputs (it could just be the whole game state for all we know 🤷‍♂️) but youd build up that database of all the most common input/outputs in real-time

      • Rhaedas@fedia.io
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        1 day ago

        Exactly, that’s just smart programming (maybe that’s one of the issues… but I can’t say that without evidence).

        I saw someone years ago develop that concept for a text to speech idea for NPC responses, and for the same reasons. Why repay for something when you can just capture the sound file for each new phrase? The cost is in the creation and addition of things, not in the actual running of every person’s game (or app in this case).

        • TrippaSnippa@aussie.zone
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          23 hours ago

          Exactly, that’s just smart programming (maybe that’s one of the issues… but I can’t say that without evidence).

          That would require you to actually understand what your code is doing…