There’s a dozen other RPGs I could have used as well, but Pathfinder is the meme one.

        • Phanlix@lemmy.zip
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          1 day ago

          Well I guess I’ll be a stick in the mud then.

          My group pretty much acted like nothing beyond 3.5 existed. We tried a 5.0 campaign… but, the loss of complexity, the lack of variety and choice in classes and prestige classes, and dozens of other issues we had kept us from having much fun with it.

          If PF2 is anything like DnD 5.0, hard pass.

      • 0xDREADBEEF@lemmy.dbzer0.com
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        2 days ago

        Touch AC. various attack bonuses. Crit confirmation. Cloaks of Resistance handed out like candy at specific levels just to make the math work. Its okay haha

          • 0xDREADBEEF@lemmy.dbzer0.com
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            2 days ago

            The ruleset, I played Rise of the Rune Lords and it (the rules) was alright. I just remember I had to bounce between a bunch of different defenses and attack bonuses and everything was a build etc and the math only worked if you got certain items and certain levels. Just was not for me. Oh and my character was frightened nearly every fight and I could hardly do shit except turtle mode and go full defense as my action. And I never confirmed my crits.

            Killing monsters as the main source of xp was a 3E-ism, and honestly I dont like that it really is just a monster hunting fight game that used dungeon delving mechanics

              • 0xDREADBEEF@lemmy.dbzer0.com
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                1 day ago

                eh, the game incentivizes it. Why sneak through a dungeon for the xp, because monsters hardly counted and dying was so possible, when you can just minmax, have crazy builds etc and bang pots outside of the dungeon and kill the monsters as they funnel out and get all the same xp?

                I enjoyed my time with pf1e, definitely a campaign I remember, but I would be just as okay with 5e tbh in pf1e adventure paths