If this was an IDE or something the argument would hold more I think but it’s a whole engine. Unreal Engine is very much set up for a specific workflow and makes assumptions about how it will be used. Every engine does. It’s harder to optimize a whole game engine like Unreal. Sure some people are doing it, or some are just disabling features right and left, but I still place that on the engine, on it’s defaults, and it’s assumptions, just as much as on the developers using it who just leave everything as default.
If this was an IDE or something the argument would hold more I think but it’s a whole engine. Unreal Engine is very much set up for a specific workflow and makes assumptions about how it will be used. Every engine does. It’s harder to optimize a whole game engine like Unreal. Sure some people are doing it, or some are just disabling features right and left, but I still place that on the engine, on it’s defaults, and it’s assumptions, just as much as on the developers using it who just leave everything as default.