A former BioWare employee says that EA’s new management wasn’t on board with the developer’s inclusiveness.

  • mad_lentil@lemmy.ca
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    5 days ago

    Then it’s all equivalent. We agree nothing in the game is materially more important than anything else—it’s all just pixels and noises which trigger experiences in a player.

    In the context of a video game it’s important to the video game and the people who make it and play it. In that context it’s a problem.