• StabbingSky@lemmy.zip
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    2 days ago

    I had a shadow deck loosely based on that method. There was:

    • an artifact that decreased cycling costs by 2
    • an artifact that let mana be played untapped
    • a bunch of monsters with a cycle cost of 2 where the cycle benefit was adding a mana
    • a spell to search your deck for mana for each creature in your grave
    • and one dealing X/X damage per shadow/clear mana tapped.

    It was about the only thing I found that could reliably beat a sliver deck, but if you didn’t get the artifacts you were screwed.