• CosmoNova@lemmy.world
    link
    fedilink
    English
    arrow-up
    23
    ·
    edit-2
    2 days ago

    I wonder how they did it. As I understand it the way this usually goes is finding a vulnerability but there‘s nothing mentioned. Of course nowadays there‘s a chance it was just vibe coded and the person who submitted it doesn‘t know how it was achieved. Anyway, a first crappy build is the first step of emulating any hardware and now it‘s out. It will only improve from here.

    • kadu@scribe.disroot.org
      link
      fedilink
      English
      arrow-up
      28
      ·
      2 days ago

      As I understand it the way this usually goes is finding a vulnerability but there‘s nothing mentioned.

      It wasn’t mentioned because it was already disclosed and people are already using it, it’s extremely popular. The Switch 2 was jailbroken using SmileBASIC as a userland exploit plus a filesystem exploit for privilege escalation. If the game can run in a jailbroken Switch, you can decrypt and dump it.

      Then as far as emulation is concerned, the Switch 2 is just a Switch 1 with a newer Nvidia chip, updating the emulators isn’t that hard.

      • zikzak025@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        24 hours ago

        Then as far as emulation is concerned, the Switch 2 is just a Switch 1 with a newer Nvidia chip, updating the emulators isn’t that hard.

        Seems similar to GameCube/Wii in that case, which is how Dolphin supports both.

        Wondering then if any of the more prominent Switch 1 emulators can be updated to support both Switch 1 and Switch 2.

      • CosmoNova@lemmy.world
        link
        fedilink
        English
        arrow-up
        12
        ·
        2 days ago

        Well, it was hard enough because it still needed some work and about 18 months to get to a crappy build but yeah, it it was a matter of time. Now it only has to be good and released on Linux. Also just a matter of time.

        • Twerp10@reddthat.com
          link
          fedilink
          English
          arrow-up
          11
          ·
          2 days ago

          It was only days from the jailbreak, to dumping games, to these Eden emulator forks. You’re right about the length of the console lifecycle, but the context is a little different.

        • kadu@scribe.disroot.org
          link
          fedilink
          English
          arrow-up
          6
          ·
          2 days ago

          Well, it was hard enough because it still needed some work and about 18 months to get to a crappy build but yeah

          Note how it took months of no progress then mere weeks after the first jailbreak was released. The jailbreak is the innovation here, the emulator itself barely changed to accommodate the Switch 2, relative to the initial work of building the Switch 1 version.

      • NovaVeles@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        1 day ago

        It was thought that the reason Nintendo went after Switch emulators so hard was because the OS/security under the hood of S2 was so similar to S1 that it would make for an easy path toward emulation. Now that we have the first game rips out, looks like there was some truth to that.

    • WalnutLum@lemmy.ml
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 day ago

      You can assume these days any indie/emulation/mod project is using AI pretty heavily behind the scenes.