• ZILtoid1991@lemmy.world
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      1日前

      That, or they legitimately hate the indie gamedev scene, because they don’t make edgy flash game inspired stuff.

    • Spawn7586@lemmy.blahaj.zone
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      2日前

      Most of them want to just create without learning how to. The problem is there’s a reason why it’s hard and takes time. It’s not enough to have a good idea, you need artistic vision to make the art to back it, logic to make the structure that holds it together and a ton of other pieces. Thinking an averaging machine trained on thousand of stolen products can skip all those processes is dumb at best: you will create slop that will appeal to no one and probably will run like shit. If they only understood that they are also doing actual damage…

    • futurefossil@lemmy.world
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      2日前

      Good luck competing with the 120000000 other sloppies lso made by people who were also capable of typing the prompt “can you make me a cool game and also make it really fun”

      What is your value proposition? Why on earth would I pay money for this when we live in an age of entertainment abundance?

      • BenevolentOne@infosec.pub
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        1日前

        This is not where it is. It’s when the next person really does have a great idea, and doesn’t need to beg a publisher or spend thousands of hours honing an unrelated skill like blender to build a prototype.

        • snugglesthefalse@sh.itjust.works
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          4時間前

          “unrelated skill” except it’s completely related, knowing how to get exactly what you want out of 3d modelling software is a huge part of many games. That being said you don’t need to know any modelling to make a game.