RmDebArc_5@piefed.zip to RPGMemes @ttrpg.networkEnglish · 2 days agoThe monopoly in the mindsmedia.piefed.zipimagemessage-square142fedilinkarrow-up1418
arrow-up1418imageThe monopoly in the mindsmedia.piefed.zipRmDebArc_5@piefed.zip to RPGMemes @ttrpg.networkEnglish · 2 days agomessage-square142fedilink
minus-squaremoakley@lemmy.worldlinkfedilinkEnglisharrow-up5·22 hours agoBut it also has to have tight controls. Failure has to be the player’s fault. That’s the defining characteristic.
minus-squarejtrek@startrek.websitelinkfedilinkarrow-up2·edit-216 hours ago Failure has to be the player’s fault. I was going to say “they have to have low random factors” but I realized that’s the same thing. Dying to a random crit in a souls-like would be infuriating
But it also has to have tight controls. Failure has to be the player’s fault. That’s the defining characteristic.
I was going to say “they have to have low random factors” but I realized that’s the same thing. Dying to a random crit in a souls-like would be infuriating