• moakley@lemmy.world
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    22 hours ago

    But it also has to have tight controls. Failure has to be the player’s fault. That’s the defining characteristic.

    • jtrek@startrek.website
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      16 hours ago

      Failure has to be the player’s fault.

      I was going to say “they have to have low random factors” but I realized that’s the same thing. Dying to a random crit in a souls-like would be infuriating