They kind of been for a while. At least architecture wise but with the new Xbox ROG handheld you can access your steam library or install a different OS like Bazzite altogether. You can‘t play your Xbox games on it though, which probably means the days of Xbox as a console are over. But Xbox players must‘ve known they won‘t be able to transfer their game library to new device anyway.
Not all Xbox players, clearly. With Microsoft doubling down on not having any physical media containing the full retail game on disk from Xbox 1 onwards, every one of those accounts are hosed unless they have an archive of all the downloaded files needed.
My advice to them - mod your consoles (360 and below) if you have them, rip your discs, and get ready for when Xbox services (for console hardware) are sunset.
I’ve always been okay with keeping gaming libraries digital - but I think the larger console population might be okay with that too if we could disconnect digital games from account-based ownership - the kind where a company can go “Oh, whoops, we lost the license to this fart sound effect. We’re going to have to remove this game from your library.”
That’s called releasing your games on GOG, modding in missing assets, or easy piracy, all PC-centric features.
There is no way in hell any console platform would allow that level of untethered ownership ever again. Nintendo was the last one, and it’s gone with the switch 2.
To be honest, once that starts happening I wont be worried about my digital library. I’ll be so pissed that ill just stop spending any money on any games ever again. I’ll be back to sailing the high seas.
Have been since the 8th generation, unless you count Nintendo, whose 8th gen (Wii U) was a PowerPC Architecture (Mac), and 9th gen onward is a glorified Android phone with a dedicated GPU.
Apple announced the transition in 2005 but began using Intel chips in 2006, but still, PowerPC is best known as the chips that powered Macs for a little over a decade.
I’m not the person you responded to — I actually did not know that the Wii U used PowerPC. I did know that the Xbox 360 did and have made that argument.
It’s a big egregious to call it a Mac (though I do, mostly in jest), but, that is the connection.
Of note, the PowerPC chips were made by IBM (and Motorola according to the article I linked — I did not know that before). So, a former Apple competitor. And now (since mid-2020) Apple competes with Intel, which they switched to from PowerPC. So, bit of a tangent at this point, but these rivalries we have as users are partnerships that come and go in the business world.
I’m confused by your first sentence - the last machines they made that used PPC were in 2005. To me it reads like you’re correcting me but saying exactly the same thing…?
The fact that Macs stopped using the architecture twenty years ago makes it bit of an odd connection, I would argue. As you say, the 360 used the architecture far more recently and over 84 million of those were sold. It’s not like it was some obscure device.
The main reason I used the comparison is because no PC analog outside of Apple’s space (Unless you count Linux on PowerPC?) used the architecture. x86 has a strong association with Windows, PC gaming, and “PCs” as a whole, while PowerPC’s most iconic use in the personal computing space was in consoles and in Apple’s lineup. Because of that, I chose to mention the PowerPC Mac line.
So consoles are basically becoming branded gaming pcs?
They kind of been for a while. At least architecture wise but with the new Xbox ROG handheld you can access your steam library or install a different OS like Bazzite altogether. You can‘t play your Xbox games on it though, which probably means the days of Xbox as a console are over. But Xbox players must‘ve known they won‘t be able to transfer their game library to new device anyway.
Not all Xbox players, clearly. With Microsoft doubling down on not having any physical media containing the full retail game on disk from Xbox 1 onwards, every one of those accounts are hosed unless they have an archive of all the downloaded files needed.
My advice to them - mod your consoles (360 and below) if you have them, rip your discs, and get ready for when Xbox services (for console hardware) are sunset.
I’ve always been okay with keeping gaming libraries digital - but I think the larger console population might be okay with that too if we could disconnect digital games from account-based ownership - the kind where a company can go “Oh, whoops, we lost the license to this fart sound effect. We’re going to have to remove this game from your library.”
That’s called releasing your games on GOG, modding in missing assets, or easy piracy, all PC-centric features.
There is no way in hell any console platform would allow that level of untethered ownership ever again. Nintendo was the last one, and it’s gone with the switch 2.
To be honest, once that starts happening I wont be worried about my digital library. I’ll be so pissed that ill just stop spending any money on any games ever again. I’ll be back to sailing the high seas.
Come to the PC world then. We have free mods, no online subscriptions, DRM-free gaming, and open-source software no one can take from you.
Have been since the 8th generation, unless you count Nintendo, whose 8th gen (Wii U) was a PowerPC Architecture (Mac), and 9th gen onward is a glorified Android phone with a dedicated GPU.
Mac haven’t used PowerPC since 2005.
Apple announced the transition in 2005 but began using Intel chips in 2006, but still, PowerPC is best known as the chips that powered Macs for a little over a decade.
I’m not the person you responded to — I actually did not know that the Wii U used PowerPC. I did know that the Xbox 360 did and have made that argument.
It’s a big egregious to call it a Mac (though I do, mostly in jest), but, that is the connection.
Of note, the PowerPC chips were made by IBM (and Motorola according to the article I linked — I did not know that before). So, a former Apple competitor. And now (since mid-2020) Apple competes with Intel, which they switched to from PowerPC. So, bit of a tangent at this point, but these rivalries we have as users are partnerships that come and go in the business world.
I’m confused by your first sentence - the last machines they made that used PPC were in 2005. To me it reads like you’re correcting me but saying exactly the same thing…?
The fact that Macs stopped using the architecture twenty years ago makes it bit of an odd connection, I would argue. As you say, the 360 used the architecture far more recently and over 84 million of those were sold. It’s not like it was some obscure device.
The main reason I used the comparison is because no PC analog outside of Apple’s space (Unless you count Linux on PowerPC?) used the architecture. x86 has a strong association with Windows, PC gaming, and “PCs” as a whole, while PowerPC’s most iconic use in the personal computing space was in consoles and in Apple’s lineup. Because of that, I chose to mention the PowerPC Mac line.