I’d say this is more of a “RPGs are great” moment than anything else. Any table could have stories like this with any system. It’s only a d&d story in particular because that’s the most popular system. Any system can be house-ruled to do whatever, and that’s the joy of pen and paper games as opposed to board games or video games, where the rules are more difficult to change.
There are also systems much better at this than D&D, which makes calling it out as being the “great” thing here even more out of place.
If you want crunchier rules that have these kind of flavourful interactions you could play PF2e, which literally lets you roll intimidate to debuff your opponent and you have to actions available to do so after swinging your weapon. If you want something looser and more freeform that encourages improvisation maybe take a look at Legend in the Mist or something.
I’d say this is more of a “RPGs are great” moment than anything else. Any table could have stories like this with any system. It’s only a d&d story in particular because that’s the most popular system. Any system can be house-ruled to do whatever, and that’s the joy of pen and paper games as opposed to board games or video games, where the rules are more difficult to change.
Yes, completely agreed.
There are also systems much better at this than D&D, which makes calling it out as being the “great” thing here even more out of place.
If you want crunchier rules that have these kind of flavourful interactions you could play PF2e, which literally lets you roll intimidate to debuff your opponent and you have to actions available to do so after swinging your weapon. If you want something looser and more freeform that encourages improvisation maybe take a look at Legend in the Mist or something.