• Quetzalcutlass@lemmy.world
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    10 hours ago

    I think the main reason The Second Dream hit so hard was because the game was so flat and plotless up until that point. Like, it’s a great story and all, but the “twist” would have been guessed within moments of starting it if players expected there to be any plot beyond the scraps of lore they’d been given thus far.

    Though kudos to the devs for making that flatness part of the plot, as you’re basically just a machine going through the motions until you “awaken”. Still sucks from a gameplay perspective, of course.

    • KoboldCoterie@pawb.social
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      10 hours ago

      I still count The Second Dream among the best gaming experiences I’ve ever had. I agree with you that the only reason it worked is because the game was so plotless until that point, but it’s not like the game wasn’t fun until then - it was just fun for reasons other than story. If the moment to moment gameplay hadn’t been engaging, having the big reveal be tens or hundreds of hours into the experience wouldn’t have worked at all.

      The game Brothers: A Tale of Two Sons is another example of this sort of thing… There’s a moment near the end that hits really hard, and I feel like the whole design discussion for the game focused on that moment and the rest of the game was just a vessel to get the player to the point where it would hit hardest, and it does a great job of that. It’s only a 4 hour experience, though, not a 40+ hour one.