- cross-posted to:
- citiesskylines@lemmy.zip
- cross-posted to:
- citiesskylines@lemmy.zip
After more than a decade of successful collaboration across numerous titles that we’re both immensely proud of, Paradox Interactive and Colossal Order have mutually decided to pursue independent paths.
Development of the Cities: Skylines franchise will move to a different studio under Paradox Interactive’s leadership and Colossal Order looks forward to building on its experience across new projects and exploring new creative opportunities.
This means the Cities: Skylines franchise will move to a new developer, and we’re pleased to announce that Iceflake Studios will be taking the lead. Based in Tampere, Finland, Iceflake Studios is one of Paradox Interactive’s internal management game studios and is hard at work getting into the nuts and bolts of Cities: Skylines II.
It sounds like the original cities skylines devs have jumped ship. Doesn’t sound good for the future of the game or the franchise


https://iceflake.com/games/
Their backlog does not inspire confidence. Hope I’m proved wrong
They have been working on an unannounced city builder for a while now. Maybe not on the same scale as cities skylines, but at least it’s the same genre. So hopefully they have gathered some experience in the area already? Can’t speak to the results yet, though.
I’m more worried they don’t have the capacity to meaningfully improve anything about cities while also working on that new thing.
Echoes of Paradox moving Vampire: The Masquerade - Bloodlines 2 to The Chinese Room for some reason none of us on the outside understand.
That is still so fucking mysterious to me. The Chinese Room makes exactly one type of game, which is “guided-interactive narrative experience” to be diplomatic. The exact opposite of Bloodlines 1. Dear Esther, Ozzy Mandus And The Crankhog Machine, their entire portfolio follows the same formula: strong in art direction, atmosphere, and story; weak in gameplay. Even a hit like Still Wakes The Deep only takes gameplay as far as “throw object to make the thing look away”. Their gameplay systems are not just middling but comfortably average, just enough to keep the player engaged while moving through the (admittedly beautiful) environments.
So why the fuck did Paradox choose them for Bloodlines 2? Are they stupid?
The only explanation I can come up with is that they’re a studio that reliably ships finished projects, and maybe that was all Paradox was looking for.
Just because that’s all you’ve done doesn’t mean that’s all you can do.
But it is a good indication of what you can do better.
Basically a bunch of mobile games that can now be made within a week with a proper AI use.