• myspecialpurpose@lemmy.ca
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    1 day ago

    If this thing is $499, I will buy it, as I’ve wanted to get into PC gaming for a while and I will probably spend more in games. If it is more than $499, I will buy a used PS5 and continue to think about building a cool gaming PC and getting into PC gaming.

    • magic_lobster_party@fedia.io
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      1 day ago

      I think $700-$800 is a more realistic range unfortunately. It depends on how thin margins Valve is willing to accept, but I don’t think they want to sell at a loss like the typical console manufacturer.

      • myspecialpurpose@lemmy.ca
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        1 day ago

        I don’t know why they wouldn’t consider selling at a loss if it means bringing a massive user base over to their gaming ecosystem where they take a 30% cut of game sales. 700-800 is probably a good price point for what you get. I’m just not a big enough gamer to justify dropping that kind of money on a setup to try out PC gaming.

          • myspecialpurpose@lemmy.ca
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            17 hours ago

            Who else is buying a PC designed for gaming for non gaming stuff? What other industry is this an optimal build and design for? The last steam machine didn’t sell outside of its intended audience. Why would this one?

            • Eyck_of_denesle@lemmy.zip
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              13 hours ago

              Because the steam deck wasn’t a loss leader either? It is still a pc that could be used for anything. What makes it optimised for gaming after removing SteamOS? Maybe cec and what else? Pc can be used as a workstation anywhere.

              • Hexarei@beehaw.org
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                11 hours ago

                The form factor kinda does that by having a controller attached, limiting power consumption to 15W, and limiting connectivity to a single USB port

        • missingno@fedia.io
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          1 day ago

          Console manufacturers sell at a loss because they have to sell the hardware first before they can sell anything else. They know they’ll get that money back on software you couldn’t have bought without the console.

          While I’m sure Valve hopes to bring some new customers to Steam this way, I’ll bet that the majority of Steam Machines sold will be to users who are already invested in Steam and have an existing library of games to play. If they take a loss on hardware, they can’t be certain they’re actually making up for it elsewhere.

          It’s not practical for the Machine to be a loss leader because it’s a supplementary product, not one the rest of their business is dependent on.

    • artyom@piefed.social
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      1 day ago

      Probably slightly more than that, but it’s worth considering the long-term costs. Steam does not have a monthly subscription (minimum $160/yr with PS), they often have massive price cuts in their seasonal sales, and even many games can be had completely for free. Epic gives them away every week. GOG gives them away on occasion. And if you’re an Amazon Prime subscriber, that includes several games a week as well.