Marathon cinematic short director, Alberto Mielgo, speaks up about the AI questions and the plagiarism scandal tied to the game, calling the situation a genuine mistake that’s been blown out of proportion.
“I understand that you like to stir up controversy, so here you go: the whistleblower, the truth seeker. This is my account, so here’s how I actually feel: you’re wrong and misinformed,” Mielgo replied. “No assets. As far as I know, Bungie accidentally used a texture, mostly typos and fonts, all lost in a wonderful massive creative pipeline.
“All this ass it was genuinely a mistake, blown out of proportion by people like you and hungry sphincter press. Regardless, to your pseudowistle, none of the text/fonts ever reached our team. The Bungie team is fantastic, and the work they did before us was f****ng outstanding. I loved working with them.”
It’s fuckin weird for a creative to act this dismissive towards IP theft, even if it was just one texture. How does one even accidentally steal a texture someone else made?
How does one even accidentally steal a texture someone else made?
One could easily apply Hanlon’s Razor to this. For example:
Bob is a game artist. Bob has a folder on his desktop called “Inspirations”, where he saves art pieces he finds online that he likes, and a folder called “Assets” where he saves things he’s created for the game. Bob transfers to a new department in the studio, or quits, or is fired; either way, he returns his equipment to the IT office.
Dave is an IT guy at the studio. Dave takes Bob’s computer after he leaves the job, and transfers all of Bob’s files to the studio’s shared drive. Dave isn’t an art guy, and doesn’t know the difference between “Inspirations” and “Assets”, and dumps them all into the shared drive in a folder called “Bob’s Things”.
John is the studio’s new artist, replacing Bob. John syncs “Bob’s Things” to his computer. John assumes everything in this folder has already been cleared for use by Legal. John starts implementing the art into the game.
I used to be a pretty hardcore Destiny 2 player for several years. In that time, I’ve seen Bungie fuck up a lot of things. But those fuck-ups were almost entirely caused by somebody in the studio not playing close-enough attention to something, and details getting mixed up in the pipeline. I don’t think anybody at Bungie knowingly put Antireal’s art into the game. I think the more likely explanation is that there was a lack of oversight, and files that shouldn’t have been mixed together, got mixed together.
Not to suggest that any of this excuses Bungie for multiple cases of plagiarism. Obviously, they need to have stricter standards in place when transferring files between parties. It’s a colossal fuck-up, but I don’t think that it was a fuck-up anybody set out to commit.
He’s glazing Bungie so hard I thought he was an actual Bungie employee lol. Bro’s crashing all the way tf out, he might need some meds or therapy or something.
Yeah his framing is pretty trumpian which is gross even in the (doubtful) event he’s actually right. God forbid journalists do journalism and cover a company which has been caught stealing IP multiple times, and god forbid someone ask someone involved what their take was on the matter. Dumb.
How does one even accidentally steal a texture someone else made?
The fact that you’re asking this is almost like…maybe you don’t know what you’re talking about? And should defer to an actual creative who does?
First off, it is a famously non trivial problem to compare every texture to every piece of art on the internet. It is trivial to add a bit of impercievable noise to deliberately foil even the best reverse image searching methods.
I think you may be taking for granted the number of artists and the level of autonomy they are given over their craft for a project of this complexity.
It’s actually more weird to me that you don’t understand why this is easy for a single dev to get away with. This is what happens when a studio trusts its artists to create something. No one is excusing it, but stop acting like Bungie did it on purpose. There’s no evidence of that. The only thing they’re guilty of is making a mediocre extraction shooter.
This is the key element. I don’t think this is a case where a team collectively chose to steal someone’s art.
If the theft was deliberate, it was probably an individual, with how big these projects are it’s not hard to consider how that may have flown under the radar.
I could also see one team member collecting assets to serve as inspiration and another implementing them without realizing they weren’t created in house.
With how exhausting the current state of the world is, I could even see a burnt out employee tossing something together without remembering where the asset came from.
Not trying to excuse what happened, the original artist is definitely owed for this, but there are other potential explanations for this beyond intentional malice.
… it was very quickly pointed out that half of the art department leadership follows ANTIREAL [The artist who was plagiarized from] on social media and that her profile looks like a concept art sheet for the game because of how much inspiration is derived from it.
It would be a lot more understandable if it was a single asset. I think the whole story speaks volumes to the amount of people who signed off on these decisions and points to it not being an accident.
There’s a lot of outsourcing on these big games these days, so likely, some random contractor knowingly took the images and made a texture out of it, passing the work off as their own. And Bungie didn’t really have a way to verify if what they paid for for was original or not.
It was only identified because the original artist recognized their own work.
I’m not sure how a company can actually proactively prevent this kind of thing. Even doing all the work in house runs the risk of a rogue employee lying.
It’s fuckin weird for a creative to act this dismissive towards IP theft, even if it was just one texture. How does one even accidentally steal a texture someone else made?
The real question is how a company accidentally steals something like that for a 4th time. (This was the 4th time they’ve been caught doing this).
https://www.thepopverse.com/gaming-marathon-bungie-art-stolen-fern-hook-destiny-2-trailer-gun
One could easily apply Hanlon’s Razor to this. For example:
I used to be a pretty hardcore Destiny 2 player for several years. In that time, I’ve seen Bungie fuck up a lot of things. But those fuck-ups were almost entirely caused by somebody in the studio not playing close-enough attention to something, and details getting mixed up in the pipeline. I don’t think anybody at Bungie knowingly put Antireal’s art into the game. I think the more likely explanation is that there was a lack of oversight, and files that shouldn’t have been mixed together, got mixed together.
It wouldn’t even be the first time Bungie had something like this happen; there was an instance where a third-party studio that Bungie contracted to build a Destiny 2 cut-scene accidentally used artwork that was not intended to be in the actual cut-scene.
Not to suggest that any of this excuses Bungie for multiple cases of plagiarism. Obviously, they need to have stricter standards in place when transferring files between parties. It’s a colossal fuck-up, but I don’t think that it was a fuck-up anybody set out to commit.
He’s glazing Bungie so hard I thought he was an actual Bungie employee lol. Bro’s crashing all the way tf out, he might need some meds or therapy or something.
Yeah his framing is pretty trumpian which is gross even in the (doubtful) event he’s actually right. God forbid journalists do journalism and cover a company which has been caught stealing IP multiple times, and god forbid someone ask someone involved what their take was on the matter. Dumb.
The fact that you’re asking this is almost like…maybe you don’t know what you’re talking about? And should defer to an actual creative who does?
First off, it is a famously non trivial problem to compare every texture to every piece of art on the internet. It is trivial to add a bit of impercievable noise to deliberately foil even the best reverse image searching methods.
I think you may be taking for granted the number of artists and the level of autonomy they are given over their craft for a project of this complexity.
It’s actually more weird to me that you don’t understand why this is easy for a single dev to get away with. This is what happens when a studio trusts its artists to create something. No one is excusing it, but stop acting like Bungie did it on purpose. There’s no evidence of that. The only thing they’re guilty of is making a mediocre extraction shooter.
Do better
This is the key element. I don’t think this is a case where a team collectively chose to steal someone’s art.
If the theft was deliberate, it was probably an individual, with how big these projects are it’s not hard to consider how that may have flown under the radar.
I could also see one team member collecting assets to serve as inspiration and another implementing them without realizing they weren’t created in house.
With how exhausting the current state of the world is, I could even see a burnt out employee tossing something together without remembering where the asset came from.
Not trying to excuse what happened, the original artist is definitely owed for this, but there are other potential explanations for this beyond intentional malice.
https://esportsinsider.com/bungie-marathon-controversy
It would be a lot more understandable if it was a single asset. I think the whole story speaks volumes to the amount of people who signed off on these decisions and points to it not being an accident.
Well, I stand corrected, I hadn’t been in the loop as to how deep this really ran.
They probably would have saved a ton of money and bad PR by just paying ANTIREAL for this work.
There’s a lot of outsourcing on these big games these days, so likely, some random contractor knowingly took the images and made a texture out of it, passing the work off as their own. And Bungie didn’t really have a way to verify if what they paid for for was original or not.
It was only identified because the original artist recognized their own work.
I’m not sure how a company can actually proactively prevent this kind of thing. Even doing all the work in house runs the risk of a rogue employee lying.