• Chloé 🥕@lemmy.blahaj.zone
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    11 hours ago

    there is another way, games shouldn’t be tied to the store you bought them in

    like, for physical objects, you can buy a thing from one store and another thing from another store, and they’ll be in your house no problem, you won’t even have to think about which store you bought which thing from (unless you need to return it or for customer service). it’s fundamentally decentralized. why shouldn’t digital distribution work that way too? it’s entirely possible, but obviously vendors benefit from locking you to their platform (that goes for steam, but also to epic games and, to a lesser extent GOG as well)

    there should be no company with power to abuse in the first place. steam refused to sell your game? alright, you can sell it in other places and it’ll be fine. but that’s not how it works right now, most people buy on steam, and ONLY on steam, because it has a dominant position. so, if you can’t sell on steam, you’re done for!

    and we can analyse each ban on a case-by-case basis (there’s many steam game bans I am glad happened), but there’s also cases like VILE: Exhumed, where steam caved to pressure from payment processors (which are also very centralized, that’s another honestly bigger problem) to ban a game with progressive politics simply because it talked about stuff that makes reactionary prudes uncomfortable.

    we can’t just rely on Good Guy Valve to stay good forever

    • testfactor@lemmy.world
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      8 hours ago

      But they aren’t tied to a store? When you download a game from Steam, it’s just an executable on your box. You could put it on a hard drive and move it wherever you wanted. You don’t have to launch games you bought with Steam through Steam. They aren’t streamed. They are saved locally to your computer.

      You can only download it from that store, sure, but that’s not apples to apples. If I buy a game from GameStop, they won’t give me another copy for free, just cause I threw away the copy they gave me. Once you download the game, that’s what they sold you, and it’s notionally your responsibility to keep track of it. Them allowing you to keep downloading new copies forever isn’t strictly necessary, and costs them money every time you do it.

      And if you can run the games you downloaded without Steam, all you’re saying is “there should be other places to buy your games.” But there are. Those exist. Less people use them, sure, but what do you propose? Kill Steam because too many people use it to buy their games? Legislate that people are required to shop at other stores?

      • Chloé 🥕@lemmy.blahaj.zone
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        7 hours ago

        well, many games are tied to the steam client (through the steam runtimes, steam DRM, steam input, needing a steam account for online play…). for most games, no, you can’t just take the executable and do whatever you want with it. you’ll need the steam client, and this creates a lock-in effect. because you need steam open to play all your steam games, you won’t look elsewhere for games, and you won’t see games not on steam, unless they’re big enough.

        imo, the solution to this is to break the lock-in, have interoperability between clients. there’s no good reason why cross-play between steam and GOG, for example, is an exception and not the norm. there’s no good reason why the steam client is required for so many games, there should be offline installers. there’s no good reason why steam input only works with the steam client. part of the reason why proton is so amazing is that it’s open-source, other steam technologies should be the same!

        • testfactor@lemmy.world
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          6 hours ago

          Sure, many games are tied to various Steam services, but that’s by the choice of the games developer. Steam offers various built in services that game devs can choose to use if they want. It’s not like it’s some kind of requirement.

          You might as well complain that game devs use Windows binaries, locking their games to only run on Windows. Sure, I prefer it when they target other platforms, but that’s 1000% not Microsoft’s fault that the dev chose to dev for their platform. I’m not mad at Microsoft for so many games being Windows only. I’m mad at the devs.

          And games that build themselves around Steam services are of course going to be tied to Steam. That’s a choice the devs made. If they wanted their game to run without needing the Steam client, they trivially could have built it that way. They just would have had to either reimplement all those Steam features themselves, or done without.

          And if people want those Steam features, every store client who wants to run those games would have to implement those features in an interoperable way. It’s easy to say “have interoperability between clients,” but that’s glossing over the potentially thousands of dev hours required to implement all of the features needed. And that’s assuming they could all agree on a spec.

          And to your final point about being open source. First, it gives very “any musician who gets paid is a sellout” energy. But more than that, it doesn’t actually solve the problem you have. Even if Steam open sourced their tooling, that doesn’t mean other players in the space could integrate it. Steam has grown organically for the past 30yrs, and trying to extricate the deep inner bits and then graft them on to your own solution isn’t as easy as it sounds.