You might not immediately recognise the name Santa Ragione, but the independent Italian studio has been creating boundary pushing, award-winning games for over a decade and a half now.
Award winning, best indie game studio yet the name is unrecognisable…? It’s pretty fishy just from the beginning of the article. I checked their game, some are not well received, and their latest game have only 92 reviews on Steam. Not good, seems like the studio is already on their way out and he believe Horses gonna save the studio.
It’s an asset flip niche horror game, it’s not gonna save the studio. So what left is the dev trying to spin a sob story to hopefully rile up the anti-steam crowd to get some pity sales.
Saturnalia also looks pretty good tbh. Maybe this is what they mean by having external party joining the porject instead of having people inhouse doing the work.
As Pietro puts it, Santa Ragione operates “more like a film production studio, where people kind of come together for a project rather than being there all the time”, often from fields outside video games. Saturnalia’s art director, Marta Gabas, for instance, is a film and theatre set designer who had never made a game before.
The visual is significantly different between game, and this new one in particular feels like they run out of money and have to use bought asset to stitch together a game with no visual coherent. Gamedev is a very risky business and they seems to be on the way out anyway.
Award winning, best indie game studio yet the name is unrecognisable…? It’s pretty fishy just from the beginning of the article. I checked their game, some are not well received, and their latest game have only 92 reviews on Steam. Not good, seems like the studio is already on their way out and he believe Horses gonna save the studio.
But if you look at the game
https://youtu.be/JYewjNYxV-8
It’s an asset flip niche horror game, it’s not gonna save the studio. So what left is the dev trying to spin a sob story to hopefully rile up the anti-steam crowd to get some pity sales.
Their previous game seems like a proper hand-drawn stuff https://www.youtube.com/watch?v=UqDalFNDdAw
Saturnalia also looks pretty good tbh. Maybe this is what they mean by having external party joining the porject instead of having people inhouse doing the work.
The visual is significantly different between game, and this new one in particular feels like they run out of money and have to use bought asset to stitch together a game with no visual coherent. Gamedev is a very risky business and they seems to be on the way out anyway.