Can’t believe they actually made another one of these things after the first one flopped so badly. And they changed nothing but the chip?
Make a display that plugs into your already-wildly-expensive MacBook and you might sell a few…
Just to be fair, the MacBook pros are actually a tremendously good value if you actually need their power. I’d kill for a full Linux machine running on comparable hardware to their M5 processors.
That said, it just reinforces that if they made a screen you needed to be plugged into your MacBook for (and for low power on the go, like watching a movie on a plane, you could have a small battery pack that lasts for a few hours and use your phone for the content), it would be an absolute thoroughbred for sales. You could offer it for 500-1000 dollars and folks buying 2 and 3 thousand dollar MacBook pros, or 1200 plus dollar phones, would tack that on like they do Apple Watches and AirPods. That should be their goal.
Their mistake was trying to make a standalone product. They should’ve made a companion piece that was more affordable.
the MacBook pros are actually a tremendously good value if you actually need their power
I mean sure, if you like spending $1500+ on a new computer every year…they’re completely irreparable, unupgradeable, and they have a definite lifespan when Apple arbitrarily decides that they’re “obsolete”.
I mean sure, if you like spending $1500+ on a new computer every year…they’re completely irreparable, unupgradeable, and they have a definite lifespan when Apple arbitrarily decides that they’re “obsolete”.
That was kind of Steve Jobs’ original vision.
folklore.org archives a lot of stories from the early Apple days.
https://www.folklore.org/Diagnostic_Port.html
Expandability, or the lack thereof, was far and away the most controversial aspect of the original Macintosh hardware design. Apple co-founder Steve Wozniak was a strong believer in hardware expandability, and he endowed the Apple II with luxurious expandability in the form of seven built-in slots for peripheral cards, configured in a clever architecture that allowed each card to incorporate built-in software on its own ROM chip. This flexibility allowed the Apple II to be adapted to a wider range of applications, and quickly spawned a thriving third-party hardware industry.
But Jef Raskin had a very different point of view. He thought that slots were inherently complex, and were one of the obstacles holding back personal computers from reaching a wider audience. He thought that hardware expandability made it more difficult for third party software writers since they couldn’t rely on the consistency of the underlying hardware. His Macintosh vision had Apple cranking out millions of identical, easy to use, low cost appliance computers and since hardware expandability would add significant cost and complexity it was therefore avoided.
Apple’s other co-founder, Steve Jobs, didn’t agree with Jef about many things, but they both felt the same way about hardware expandability: it was a bug instead of a feature. Steve was reportedly against having slots in the Apple II back in the days of yore, and felt even stronger about slots for the Mac. He decreed that the Macintosh would remain perpetually bereft of slots, enclosed in a tightly sealed case, with only the limited expandability of the two serial ports.
Burrell was afraid the 128Kbyte Mac would seem inadequate soon after launch, and there were no slots for the user to add RAM. He realized that he could support 256Kbit RAM chips simply by routing a few extra lines on the PC board, allowing adventurous people who knew how to wield a soldering gun to replace their RAM chips with the newer generation. The extra lines would only cost pennies to add.
But once again, Steve Jobs objected, because he didn’t like the idea of customers mucking with the innards of their computer. He would also rather have them buy a new 512K Mac instead of them buying more RAM from a third-party. But this time Burrell prevailed, because the change was so minimal. He just left it in there and no one bothered to mention it to Steve, much to the eventual benefit of customers, who didn’t have to buy a whole new Mac to expand their memory.
That being said, modern USB does represent a major change from that point in time, since it’s a relatively-high-speed external bus, and USB does permit for some of the devices that historically would have needed to live on an internal bus to be put on an external bus.
In principle I agree with you. But have you seen the state of the rest of the industry? Framework stands out as a bastion of repairability, the rest is mostly garbage.
I’d honestly expect a longer lifetime from a Macbook than almost anything else on the market at this point, especially if we are talking about high performance laptops for ”creative” work. You know, apart from an old Thinkpad, those machines are invincible.
“The rest of the industry” is an extremely large generalization. Some of them are nearly as bad, many of them are not.
No one else invents new screws to prevent access (except Nintendo). No one else puts in their contracts that their manufacturers can’t sell components to anyone else. No one else serializes components so that you can’t swap parts from a donor board. I could go on.
No one else invents new screws to prevent access (except Nintendo).
Like, on gamepads? I have multiple sets of security bits that I bought just to get required bits to open gamepads, and I’ve never owned a Nintendo gamepad.
Security bits are in use all over the place. They sell them at harbor freight. Not really specialized.
If we are being fair, Apple doesn’t arbitrarily decide when something becomes obsolete, it is at 7 years for them when they retire hardware from support, that covers software as well.
Also, MacBook Pros have a longer shelf life on average than PC counterparts, unless it is corporate not many Mac users are upgrading their hardware every year. I believe the average is every 3-5 years but I know people who are still using 10+ year old MacBook Airs as their daily driver for personal use.
7 years is arbitrary.
Who cares about “shelf life”? I don’t buy a computer and put it on a shelf…
I guess you have your own definition of arbitrary because 7 years for in house support of their hardware isn’t decided on a whim or by chance but seems well reasoned.
But I can see by your shelf life comment that you have no intention of actually discussing anything and are just trolling so, goodbye!
7 years…seems well reasoned.
Oh, I can’t wait for this. Please tell me what the “well reason” is?
But I can see by your shelf life comment
That I’m smarter than you? Yes, bowing out is probably a good choice at this point.
You’re funny.
You pose no threat because your position is transparent. Your argument here relies on saying what isn’t ok for you without stating your what you would prefer instead which leaves you open to moving the goalposts to wherever you want them to be.
You don’t have a position in this discussion beyond Apple bad for “reasons” and puffing out your chest. It is all air, smoke and mirrors. You ask questions as your argument and when they are answered you redefine what the entire discussion is about. This is an argumentative method used by children.
Do better, because I am smarter than you; I can see that any discussion with you is a waste of time.
I’ve found another victim of the Dunning-Kruger effect.
It’s past time for Apple to start killing some darlings with the Vision Pro, but I truly hope it doesn’t go too far and kill the whole platform.
I sincerely thought this thing was already dead and buried.
Haven’t heard a peep from Apple about it in months.
I’ve seen reviews of it and it seemslike a gimmick. Something you take out at parties to show others or put on your shelf as a souvenir for bad purchases, but nothing more.
Are there people actually using them? Even for gaming?
These are essentially development kits until they figure out how to put in in glasses.
Everyone keeps saying these are development kits but quite frankly that doesn’t make any sense whatsoever. For a machine that’s supposedly a developer kit it seems to be missing a few key things including:
- Developer tools
- Any way to directly interface with the device such as a UART port or a USB C port capable of debugging
- Proper dev mode
- Proper APIs for development
- Physical controllers (it doesn’t make sense to sell devs on a device without tactile feedback)
If this was acturally a dev kit it probrally would also be a completely tethered headset without a built in processor (maybe their VR coprocessor for image processing)
Apple seems to do this with most of their new product lines when introduced.
The AppleWatch started being geared towards a health device around revision 3 or 4.
The iPhone was a camera/iPod/Phone multi device by the iPhone 4.
AppleTV was gathering market share in the tv device field for several years before Apple introduced their own streaming platform.
It took the iPad a few iterations before it settled into having drawing/art/media capabilities.
The Vision Pro is a dev kit of sorts as Apple measures an emerging market of hardware and user preferences while they figure out what Apple customers would really want out of such a device. No one is forcing anyone to buy a $3500 Vision Pro; some buyers were disappointed that the headset wasn’t as polished as they what they expect from Apple and some knew what they were buying.
I own two Vision Pros for business and personal use. I have had many VR headsets over the years, the tech has gotten much better over time. I was interested in seeing what Apple could do in the space. The hardware was slick but visionOS 1.0 was spartan and lacking. It has been fun to see how much better the software has become in each iteration. Nowadays I use my Vision Pro for at least an hour or two each day. It is incredibly useful in my daily routines.
The initial news cycles about it were negative and it is easy to see how and why, people projected onto it what they wanted it to be. The naysayers thought it was too expensive, and for them it was, the Apple zealots wanted it to be everything and more, they were disappointed, and the influencers wanted a drama. I think it was all of those things but I don’t think the product ever really flopped. There are plenty of people who own them and use them all the time. I am happy with my purchase and I don’t plan on upgrading to the latest version because the ones I have are fine.
I am interested to see where Apple takes this tech.








