I played a TTRPG once (Deadlands, I think?) where as you level up, you roll larger dicæaAe. So if you need to roll a 5 to succeed, and you’re rolling a D4, you have no chance of succeeding. On a D6, it’s possible but unlikely, and a d8 gives you a 50% chance of succeeding. I liked that concept, because it makes the sense of growth feel more tangible than just adding a larger number to a d20 roll.
Deadlands (well classic Deadlands) is amazing! But dice explode or can, so you can succeed on a d4! If you got a 4 on the d4, you’d roll again and add it to the original dice. So you roll a 4 then a 3? Got a 7! They could keep exploding. 4,4,4,3? You betcha! Fun times. So lower dice could actually do it slightly more often. Because it was a 1 in 4 chance instead of say a 1 in 12. Still better to have bigger dice. And more of them.
I played a TTRPG once (Deadlands, I think?) where as you level up, you roll larger dicæaAe. So if you need to roll a 5 to succeed, and you’re rolling a D4, you have no chance of succeeding. On a D6, it’s possible but unlikely, and a d8 gives you a 50% chance of succeeding. I liked that concept, because it makes the sense of growth feel more tangible than just adding a larger number to a d20 roll.
Deadlands (well classic Deadlands) is amazing! But dice explode or can, so you can succeed on a d4! If you got a 4 on the d4, you’d roll again and add it to the original dice. So you roll a 4 then a 3? Got a 7! They could keep exploding. 4,4,4,3? You betcha! Fun times. So lower dice could actually do it slightly more often. Because it was a 1 in 4 chance instead of say a 1 in 12. Still better to have bigger dice. And more of them.