Wow - that sure took a while! A year since the first part of build 42 released and just in time for the holidays, Project Zomboid build 42 finally goes online.
Cool, thanks for your detailed reply! I can totally imagine that the less graphical approach would have that effect on the imagination. Is it multiplayer too, or single player?
It’s interesting that I think of Zomboid as having super-deep mechanics, although the impression that I have of CDDA just from hearing about it before is that it’s even more so. However, the example you used about curtains and cloth is pretty well-resolved in Zomboid too. You can craft out of curtains and you can make cloth (and thread) from the clothes of any zombie corpse.
What you described about the long survival game seems like it could have some added risks from a graphical approach. The example I have in mind is that I’ve heard of people dying after being in a fully setup base for a while because they had a misstep and fell off the roof of their base. Another example is someone walking a little too close to an open fire they had started and their clothes catching on fire. I think they even ended up burning their base down because they walked into it trying to put their clothes fire out. :)
This 42 update is also supposed to add a lot more depth to some of the crafting mechanics and allow for thinks like hunting and animal farming (vegetable farming has been around for a long time). I hadn’t tried it yet though because I mostly play multiplayer with friends.
Cool, thanks for your detailed reply! I can totally imagine that the less graphical approach would have that effect on the imagination. Is it multiplayer too, or single player?
No the reason Project Zomboid is a nice compliment to CDDA is that CDDA plays like a true “Rogue” type game. It is turn based where every time you take an action everything else moves too, it isn’t suited to multiplayer really.
Oh, I see. I don’t think I remembered that CDDA was turn-based. It seems like making that work in a multiplayer scenario would be an interesting programming problem to resolve.
The multiplayer aspect is one of the big attractions of Zomboid for me. I’ve barely ever played it alone because I feel it’s too disconcerting of a game to be played that way. The multiplayer does offer some pretty cool and unique experiences too.
I’ll check CDDA one of these days to see what all the hype is about. :)
Definitely do, as I said before Project Zomboid is a perfect compliment to Cataclysm DDA because they optimize for opposite experiences, one realtime, multiplayer and set on a high quality human handcrafted landscape the other turn-based, incredibly deep, singleplayer only and set in an astoundingly varied procedurally generated landscape.
One last thing, CDDA definitely feels intimidating at first but I have to say I actually think the interface is wonderful once you start to get the hang of it. Remember you can always press ? and search for commands by what they do! (i.e. if you forget what button is for throw you can press ? and type “throw” and see the keybinding is t).
The advanced inventory management system opened with / is the best inventory management system I have ever used in any game ever, I wish I had it for real life…
CDDA does not deserve its reputation as having an overwhelming and obscure interface, yes it is different than most games you have played if you haven’t played a game like Caves Of Qud, but wait a second why haven’t you played Caves Of Qud???!?!
Sounds great, thanks! I’ll definitely check it out. Oh, interesting, there are tilesets for it.
Haha, I had never heard of Caves of Qud before. That looks super old-school. Brings back memories of 8-bit games. I’ll take a look at that too. Thanks!
Not to muddy the water but there’s also cataclysm: bright nights & cataclysm: the last generation as alternative forks as cataclysm is an open projects & c:dda devs are known for… interesting choices & attitudes so its good to look around at the forks to which variant is more for you!
Also they’re all free from their github pages, I really would not recommend if you do go for cdda, buying it on steam.
Cool, thanks for your detailed reply! I can totally imagine that the less graphical approach would have that effect on the imagination. Is it multiplayer too, or single player?
It’s interesting that I think of Zomboid as having super-deep mechanics, although the impression that I have of CDDA just from hearing about it before is that it’s even more so. However, the example you used about curtains and cloth is pretty well-resolved in Zomboid too. You can craft out of curtains and you can make cloth (and thread) from the clothes of any zombie corpse.
What you described about the long survival game seems like it could have some added risks from a graphical approach. The example I have in mind is that I’ve heard of people dying after being in a fully setup base for a while because they had a misstep and fell off the roof of their base. Another example is someone walking a little too close to an open fire they had started and their clothes catching on fire. I think they even ended up burning their base down because they walked into it trying to put their clothes fire out. :)
This 42 update is also supposed to add a lot more depth to some of the crafting mechanics and allow for thinks like hunting and animal farming (vegetable farming has been around for a long time). I hadn’t tried it yet though because I mostly play multiplayer with friends.
No the reason Project Zomboid is a nice compliment to CDDA is that CDDA plays like a true “Rogue” type game. It is turn based where every time you take an action everything else moves too, it isn’t suited to multiplayer really.
Oh, I see. I don’t think I remembered that CDDA was turn-based. It seems like making that work in a multiplayer scenario would be an interesting programming problem to resolve.
The multiplayer aspect is one of the big attractions of Zomboid for me. I’ve barely ever played it alone because I feel it’s too disconcerting of a game to be played that way. The multiplayer does offer some pretty cool and unique experiences too.
I’ll check CDDA one of these days to see what all the hype is about. :)
Definitely do, as I said before Project Zomboid is a perfect compliment to Cataclysm DDA because they optimize for opposite experiences, one realtime, multiplayer and set on a high quality human handcrafted landscape the other turn-based, incredibly deep, singleplayer only and set in an astoundingly varied procedurally generated landscape.
One last thing, CDDA definitely feels intimidating at first but I have to say I actually think the interface is wonderful once you start to get the hang of it. Remember you can always press ? and search for commands by what they do! (i.e. if you forget what button is for throw you can press ? and type “throw” and see the keybinding is t).
The advanced inventory management system opened with / is the best inventory management system I have ever used in any game ever, I wish I had it for real life…
CDDA does not deserve its reputation as having an overwhelming and obscure interface, yes it is different than most games you have played if you haven’t played a game like Caves Of Qud, but wait a second why haven’t you played Caves Of Qud???!?!
Sounds great, thanks! I’ll definitely check it out. Oh, interesting, there are tilesets for it.
Haha, I had never heard of Caves of Qud before. That looks super old-school. Brings back memories of 8-bit games. I’ll take a look at that too. Thanks!
Not to muddy the water but there’s also cataclysm: bright nights & cataclysm: the last generation as alternative forks as cataclysm is an open projects & c:dda devs are known for… interesting choices & attitudes so its good to look around at the forks to which variant is more for you!
Also they’re all free from their github pages, I really would not recommend if you do go for cdda, buying it on steam.
Thanks, I had not heard of the forks!