Hello everyone 👋

I run r/DigitalEscapeTools, a small community focused on open-source, privacy-respecting, and Google-free tools. The goal is to help users discover practical alternatives to mainstream tech while keeping discussions respectful and non-commercial.

I’d like to invite open-source developers and maintainers to share their projects if they fit the following:

🔹 What we’re looking for

Open-source software (FOSS preferred)

Privacy-respecting / minimal tracking

Useful tools (apps, web tools, CLI, extensions, etc.)

Actively maintained or stable projects

🔹 What we avoid

Closed-source apps

Tracking-heavy or ad-driven software

You’re welcome to share:

What your project does

Why it exists

Source code (GitHub, Codeberg, GitLab, etc.)

How users can contribute or give feedback

If you’re interested, feel free to post directly on r/DigitalEscapeTools or join the discussion there.

This is not a promotional post — just an attempt to connect developers and users who care about open source and digital independence.

Thanks, and keep building 🛠️

  • TootSweet@lemmy.world
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    12 hours ago

    Hey thank you! I’m glad to hear some interest in it. I’ve definitely got ideas as far as how I’d like to see it improve moving forward (some syntactic sugar, more sophisticated ways of drawing “people”/creatures/skeletons/etc, maybe vector graphics output support – no project is ever really done, you know.) I’m on another project at the moment, but if it got enough interest, I’d probably be inclined to put more work into it.

    I don’t have a TTRPG campaign running right now (which is what I wrote it for), so I’m not “eating my own dog food” very much with that particular project. But I would love to do more with it. Only reason I’m not already is because I’ve got so many other projects I want to work on. Heh.

    The main project I’m working on lately has been that 3D game assets DSL that I mentioned later in my post. It’s probably quite a bit more ambitious than codecomic (it’s actually Turing complete which definitely adds to the challenge), but I do see a point approaching where it’s feature-complete enough to at least publish an alpha version. It also definitely needs a lot more code comments/documentation before I publish. Probably still months away, but it feels a lot closer than it did last week. Heh.

    Anyway, thanks again for the complement!