• tal@lemmy.today
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    1 day ago

    I am very much on Team PC for video games, but the fact that consoles are a closed, locked-down system — something I typically think of as a drawback — can be a real strength for some game applications.

    If you want to play a competitive multiplayer video game on a level footing, you don’t want people modifying the software on their system to give them an advantage. There are all sorts of companies with intrusive anticheat software on PC trying doing a half-assed job trying to make an open system work like a closed one. The console guys have more-or-less solved this.

    And then there’s the hardware aspect. There is an entire industry on the PC selling “gamer” hardware that aims to give a player some degree of an edge. Higher resolution monitors with faster refresh rates driven by rendering hardware that can render more frames. Mice that report their position more-frequently. Hardware with extra buttons to invoke macros. A lot of that industry is built around figuring out ways to inject pay-to-win into competitive multiplayer video games.

    I’m pretty sure that the great majority of video game players do not really want pay-to-win in the competitive multiplayer video games that they play. Consoles simply do a much better job there.

    Now, if you take competitive multiplayer out of the mix, then suddenly the open hardware and software situation on the PC becomes an advantage. You can mod games to add features and content and provide a more-immersive experience. It means that I can play all sorts of older games and have a experience that improves over time when doing so.

    But a lot of people do want to play competitive multiplayer games, and unless something major changes, consoles have a major area where they are simply better-suited to gaming.

    Two ways that it might change:

    • If single player gaming displaces competitive multiplayer. My guess is that single player games with sophisticated video game AI will tend to increasingly encroach on that, though not overnight. Multiplayer saw one huge boost in the past two decades or so, which was widespread, high-bandwidth low-latency network access. But I think that that’s probably a one-off. I can’t think of any huge future multiplayer-specific improvements like that that will come along. And I can imagine a lot of future improvements to video game AI.

    • If PCs get some sort of locked down trusted computing environment, probably with its own memory and processor, that runs alongside the open emvironment. Basically, part of a console in a PC.

    But absent one of those, I think that there are going to be gaming areas where the console excels that the PC does not.