It does depend on the game, Satisfactory for example uses UE5 (5.3.2) and runs perfectly fine for me without framegen at 5120x1440. Admittedly I run it on an RX 6900, so not an average card. But at the other hand it’s already an older one and that resolution approaches 4K.
Unless something changed fairly recently the game also doesn’t use Lumen by default, let alone raytracing. Was RT made mandatory in later UE5 versions? Because it’s definitely not mandatory for every UE5 version.
UE5 is by no means a lightweight engine, but I do wonder how many of the issues are caused by lack of optimisation.
Ah, yeah, that’s a design decision that sucks. Those games I’ll pick up in few years when I have a card that’s capable of RT at an acceptable framerate. I get that tech becomes mandatory at some point, the same has happened with OpenGL/DirectX and the various pixel shading versions back in the day. But in my opinion enforcing ray tracing came way too early, seeing how it eats performance.
raytracing and upscaling will always go hand in hand because the hardware is far, far, FAAAAAAR from being able to raytrace a whole frame in realtime. Like, really really far.
I would love to play satisfactory more but it makes my cpu so hot :( and now that RAM prices have tripled or whatever I’m not gonna be upgrading any time soon
Yeah, RAM prices are crazy. When I built my current system I threw in 64GB so I could mess around with stuff like Kubernetes and virtual machines without worrying about memory shortage. Memory was cheap enough that it was a no-brainer. I feel like a millionaire when I look at how much that would set me back now. 😅
It does depend on the game, Satisfactory for example uses UE5 (5.3.2) and runs perfectly fine for me without framegen at 5120x1440. Admittedly I run it on an RX 6900, so not an average card. But at the other hand it’s already an older one and that resolution approaches 4K.
Unless something changed fairly recently the game also doesn’t use Lumen by default, let alone raytracing. Was RT made mandatory in later UE5 versions? Because it’s definitely not mandatory for every UE5 version.
UE5 is by no means a lightweight engine, but I do wonder how many of the issues are caused by lack of optimisation.
ue5 doesn’t force rt. But the number of games that do mandate rt (ex the latest indiana jones game) is increasing. I flat out can’t play those.
Ah, yeah, that’s a design decision that sucks. Those games I’ll pick up in few years when I have a card that’s capable of RT at an acceptable framerate. I get that tech becomes mandatory at some point, the same has happened with OpenGL/DirectX and the various pixel shading versions back in the day. But in my opinion enforcing ray tracing came way too early, seeing how it eats performance.
raytracing and upscaling will always go hand in hand because the hardware is far, far, FAAAAAAR from being able to raytrace a whole frame in realtime. Like, really really far.
I would love to play satisfactory more but it makes my cpu so hot :( and now that RAM prices have tripled or whatever I’m not gonna be upgrading any time soon
Yeah, RAM prices are crazy. When I built my current system I threw in 64GB so I could mess around with stuff like Kubernetes and virtual machines without worrying about memory shortage. Memory was cheap enough that it was a no-brainer. I feel like a millionaire when I look at how much that would set me back now. 😅