I don’t think that’s true, go try heroes of the storm and it’s 10x less toxic. In hots half the time I would type something I’m pulled back into playing because there’s something always happening. In league you could sit behind your tower typing 90% of the time and it would make 0 difference to the game. Plus in league, if someone else is bad and dies, not only are you down a player but the enemy is actively stronger, and you can have 0 impact on it for the first 50% of the game.
Usually 10-15 minutes, not unusual for it to go to around 20 sometimes. I haven’t seen past 25 I don’t think, that would be both teams wiping each other every fight. The objectives just push the game to a conclusion pretty quickly, since they are very low risk to start and kill towers/buildings either directly or indirectly. It’s sort of like if dragons were weaker, spawned every 3 minutes, and made a rift herald if you kill one.
League of Legends is the toxicity honeypot of the gaming community, it draws in all of the people who have the ‘I’m a video game athlete and better than you because of it’-vibe and keeps them away from positive communities (Deeprock Galactic, I’m looking at you).
I wonder if they’ll finally patch out player toxicity.
Sorry to tell you this but that toxicity is load bearing.
They can’t. The core gameplay of the MOBA genre inherently encourages toxicity
I don’t think that’s true, go try heroes of the storm and it’s 10x less toxic. In hots half the time I would type something I’m pulled back into playing because there’s something always happening. In league you could sit behind your tower typing 90% of the time and it would make 0 difference to the game. Plus in league, if someone else is bad and dies, not only are you down a player but the enemy is actively stronger, and you can have 0 impact on it for the first 50% of the game.
How long do matches take in this game? As in a range. Is it similar to League where it’s anywhere between 30min and 3 hours?
Usually 10-15 minutes, not unusual for it to go to around 20 sometimes. I haven’t seen past 25 I don’t think, that would be both teams wiping each other every fight. The objectives just push the game to a conclusion pretty quickly, since they are very low risk to start and kill towers/buildings either directly or indirectly. It’s sort of like if dragons were weaker, spawned every 3 minutes, and made a rift herald if you kill one.
League of Legends is the toxicity honeypot of the gaming community, it draws in all of the people who have the ‘I’m a video game athlete and better than you because of it’-vibe and keeps them away from positive communities (Deeprock Galactic, I’m looking at you).
ROCK AND STONE!