Rose colored glasses. Go back and play one of those old games today. When you get bored, RDR2, Elden Ring, and Super Mario Odyssey will be waiting for you.
Modern games are so complicated, they really need the tutorials to tell you about each system at least once. The tutorials usually stop after every system has been introduced. The alternative is just as frustrating; not enough tutorials, and people complain that they have to comb through fextralife or come to Reddit for sometimes conflicting information.
The issue isn’t tutorials or handholding, it’s complexity. Some people find complexity annoying or even anxiety-inducing. For others, the complexity is what keeps the game engaging hours after they’ve mastered all the systems.
Thankfully, they still make simple retro games too, so there is something for everyone.
My biggest issue with RDR2 was the inconsistent buttons. Sometimes E is interact. Sometimes it’s X. Usually jump is space but when you’re supposed to jump for a mission flag it’s F. Nothing is intuitive.
I hate to break it to you but Mario Odyssey is 8 years old and RDR2 is 7 years old. Those definitely don’t qualify as “now” games on a timeline. Elden Ring gets a pass because of the DLC but it’s also 4 years old.
That being said, there are plenty of good games that came out this year. Most of them aren’t AAA though.
Rose colored glasses. Go back and play one of those old games today. When you get bored, RDR2, Elden Ring, and Super Mario Odyssey will be waiting for you.
Meh, I put aside RDR2 pretty quickly, hate the constant tutorials and hand holding.
I’ve got a lot more hours in many retro games tham RDR2 or Elden Ring
Modern games are so complicated, they really need the tutorials to tell you about each system at least once. The tutorials usually stop after every system has been introduced. The alternative is just as frustrating; not enough tutorials, and people complain that they have to comb through fextralife or come to Reddit for sometimes conflicting information.
The issue isn’t tutorials or handholding, it’s complexity. Some people find complexity annoying or even anxiety-inducing. For others, the complexity is what keeps the game engaging hours after they’ve mastered all the systems.
Thankfully, they still make simple retro games too, so there is something for everyone.
My biggest issue with RDR2 was the inconsistent buttons. Sometimes E is interact. Sometimes it’s X. Usually jump is space but when you’re supposed to jump for a mission flag it’s F. Nothing is intuitive.
I hate to break it to you but Mario Odyssey is 8 years old and RDR2 is 7 years old. Those definitely don’t qualify as “now” games on a timeline. Elden Ring gets a pass because of the DLC but it’s also 4 years old.
That being said, there are plenty of good games that came out this year. Most of them aren’t AAA though.
Don’t feel bad, I already knew they were several years old. But they definitely qualify as new in the context of the post we are discussing.