Im on windows i would like to have a .exe file which is a 3d viewer, similar to blender.
Which language do i code it?
Which libraries would i need to use?
Note: when i mean creating my own 3d engine i mean that i would do myself the maths, i dont want a prebuild one Thanks

  • atzanteol@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    11
    ·
    1 day ago

    I render my former answer. There is no language that can’t.

    It sounds like you have little or no programming experience? You’ll need to start with learning to code. Lots of people recommend Python for beginners, though I’m not a fan personally of the language. That said there are a ton of tutorials for it.

    • SatouKazuma@programming.dev
      link
      fedilink
      arrow-up
      2
      ·
      5 hours ago

      As a Python user, I’d love to recommend it, but it’s a really bad fit for a game engine. I’d honestly love to see more engines in Rust, since Rust’s control over memory and support for multithreading and parallelism are better than almost every language out there (whether one should use it over C++ is dependent on one’s background).

      • atzanteol@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        4 hours ago

        This fella isn’t creating a serious game engine - sounds like they just want to explore the topic, so python would be fine even if it’s incredibly slow.

        • SatouKazuma@programming.dev
          link
          fedilink
          arrow-up
          1
          ·
          31 minutes ago

          Fair enough, but I’m a proponent of letting the job dictate the tools, even for newbies. The earlier new devs learn to do that, the easier higher roles become.