I don’t think that’s really the best metric. Call of Duty from 2022 has 30k current players and 39k peak 24 hours. https://steamcharts.com/app/1938090
I think a whole lot of people would agree that CoD games are not great and are generally mass produced, mass appeal crap. But they sure do rack up the sales and players. Just having a large player base does not necessarily mean a game is genuinely good with the cultural staying power needed to attract a large modding scene.
Sure, and I didn’t mean that FO4 is terrible or has no staying power. I haven’t played it, so I can’t judge. I just meant that player count isn’t necessarily a good metric for whether it will develop a thriving modding community.
A quick look at steamcharts alone with dismiss your claim.
https://steamcharts.com/app/377160 21k active users now, 33k 24hr peak
https://steamcharts.com/app/489830 22k active users now, 32k 24hr peak
Fallout NV has 7k
Fallout 3 has 500
I don’t think that’s really the best metric. Call of Duty from 2022 has 30k current players and 39k peak 24 hours. https://steamcharts.com/app/1938090
I think a whole lot of people would agree that CoD games are not great and are generally mass produced, mass appeal crap. But they sure do rack up the sales and players. Just having a large player base does not necessarily mean a game is genuinely good with the cultural staying power needed to attract a large modding scene.
2022 CoD vs 2015 FO4, 70k mods on Nexusmods
I’m not saying the base game is amazing, but it clearly has staying power and a healthy mod community built up around it.
Sure, and I didn’t mean that FO4 is terrible or has no staying power. I haven’t played it, so I can’t judge. I just meant that player count isn’t necessarily a good metric for whether it will develop a thriving modding community.