This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.
Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”
It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.
So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?
NMS made 78 million in 2016, this can’t be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?
According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?


I expect functional dogfights, not simulator like flight model, but something arcady in a space game with functional AI. How is that an unrealistic expectation?
Let’s not even talk about a simulated universe of faction battles, which Sean even mentioned as being in the game.
I don’t know exactly what you mean with “functional dogfights […] with functional AI”, but from the looks of it, it’s there already:
https://www.youtube.com/watch?v=djIOoTjayKs
There are also different factions in the game that the player can interact with and gain/lose reputation. According to the wiki, entertaining relationships with the in-game factions net the following benefits:
Maybe it’s not as in-depth as you (and I) wish it was, but it’s there already.
Here’s something about dogfight:
https://steamcommunity.com/app/275850/discussions/0/3819656548997536824/
You can always press S to win.
“Maybe it’s not as in-depth as you (and I) wish it was, but it’s there already.”
Thanks for proving my point.
Don’t do that? I recently replayed the remastered versions of the old PS1 Final Fantasy games, and they have built-in cheat codes (press left and right stick to turn on God mode). I didn’t do that and played the game normally.
You are strangely confrontational for some reason. But anyway, my point was that the game is, and always has been, exploration first, and everything else is complementary to the main gameplay loop. You were setting your expectations up for some sort of grand RPG dogfight game that never was, and are now telling us that it’s HG’s fault.
“Don’t do that?” I didn’t press S to win, they still circle around in an arc. And they can barely kill the player when he is not moving. Is that good dogfighting AI in a space game?
“You are strangely confrontational for some reason.” Because it is a common tactic for NMS fans to claim others have “different expectations”, which you have done twice already.
“exploration first” Precisely, Minecraft started as a building game, NMS started as an open-world sandbox, or is it an aesthetic planetarium? Does that mean expecting good dogfights is unwarranted? Would you please check their original promotional material on what they are selling?
It’s a sandbox exploration/crafting game, not a combat/flight sim game. The survival aspect in Minecraft is barebones and monsters are stupid and useless, so what? Why is Minecraft “crystal clear” about being a “building game with a survival element” but you still insist on NMS being a “space game”? What does space game even mean? Can’t two space games provide different experiences, a different focus on different mechanics, or is good dogfighting a prerequisite to all space games?
I did. I could count the number of SECONDS space battles featured in their pre-release trailers on one hand. The major focus was always on exploring planets, taking in the sights and gathering resources.
I’m not a NMS fan. I think the game sucked. I hate sandboxes.
You, however, had different expectations.
“You, however, had different expectations.” Why are you keeping hammering the flight sim angle? Did I say 6 DOF and Newtonian physics? And you wonder I got defensive? xD
“What does space game even mean? Can’t two space games provide different experiences, a different focus on different mechanics, or is good dogfighting a prerequisite to all space games?” Fair enough, then take it out; the abandoned mode should be the default. Everyone is finding combat so bad that it is obnoxious anyway, and I wouldn’t mind for it to become a fantasy planetarium like Space Engine mods. :)
“I’m not a NMS fan. I think the game sucked. I hate sandboxes.” I love them, I can do so much with them, this is not this one, though. Sandbox doesn’t mean there is an excuse for bad mechanics.