This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


NMS made 78 million in 2016, this can’t be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

  • JakoJakoJako13@piefed.social
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    7 minutes ago

    Delivering on delayed promises is more than most game companies will ever do. Their actions in fixing and adding to the game is the apology. Every update does bring bugs but you say this like the game is in an unplayable state. It’s perfectly fine 99% of the time and the 1% it’s not is usually fixed within the week. As a day 1 owner who could barely run the game on launch it’s come so fucking far. It literally took half an hour for the game to boot during those early days. There wasn’t much to do on top of that. The systems were confusing and the game would crash almost every time you booted it. Everything has been fixed and refined for FREE!

    Compare this to a company like Paradox and Colossal Order who killed Cities Skylines 2. That game released in the sorriest state I think I’ve ever seen in my life(including SimCity 5). The graphics are ass. The simulation didn’t actually work. The traffic was worse than the original. Every system in that game was fucked beyond belief. On top of that they charged people on day 1 for additional content. Content that took almost 2 years to deliver. Now their original dev team got fired and a complete unknown with two games is supposed to take over the current king of a genre for a redemption arc. Cities Skylines 2 was murdered and set the modern city builder genre back almost 2 decades by continuing the reign of SimCity 4 as the best Modern City Buider ever.

    When you compare that to what Hello Games has done with No Man’s Sky you will see why we celebrate them. This isn’t some exaggeration or accident. It’s years of steady, consistent work that has turned a broken and potentially career ending product into the recommended space sim of this generation.

  • Zahille7@lemmy.world
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    27 minutes ago

    The last time I played it was like 2018-19, but even then it felt very much “mile wide, inch deep.”

  • UnfortunateShort@lemmy.world
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    2 hours ago

    Praise where praise is due: They did pump out a ton of free updates. Does this compensate for the terrible state the game was released in? That’s something everyone needs to judge for themselves imo.

    Does the game have what they once promised now? Is it “good” yet? I think that’s a more difficult question. If I was to criticise Hello Games for anything, than that even now they have not met some of the expectations they set. At least not for me personally.

    And I’m not talking about bs speculation or hype, I am talking about things they have said would be in the game, some of which are still not here, and many of them feel like an alpha version of what you would expect. I can’t help but feel disappointed even today.

    • TalkingFlower@lemmy.worldOP
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      Given the number of upvotes by posts, it seems that the reaction to Hello Game is a reflection to the industry rather than the actual quality of the game and the intention of Hello Games.

  • pixeltree@lemmy.blahaj.zone
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    4 hours ago

    Because instead of the usual triple a studio promising the moon for sales then delivering a pebble and not giving a shit, it was a guy who got caught up in the hype and handled it badly, and then him and his small studio worked their asses off to make the game justify the price charged. I know it’s hard to drop the cynicism living in the modern world has instilled in us, but I genuinely think it was a collosal fuckup and not malicious, and they ACTUALLY put the time and effort in to deliver the promises they could and a fuckload more atuff that wasn’t. In a day and age of companies lying on purpose for profit and not giving a shit, it’s a breath of fresh air.

    • TalkingFlower@lemmy.worldOP
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      That I am willing to give the benefit of the doubt, but the mythology of redemption through free update is part of being a beta tester for LNF, that’s pragmatism on HG’s part shift their burden to the fans, not a colossal fuck-up as you claimed.

  • ISolox@lemmy.world
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    4 hours ago

    Idk, idc. The game has been getting free updates for years and I enjoy it. Most devs would have ditched immediately.

      • TheMetaleek@sh.itjust.works
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        3 hours ago

        Because, as this article that you keep linking says, they already made bank with the broken product in the first place. They could have just taken the money and closed the studio, or at least rebranding and going for the same trick again and again, as so many other actually do. They did not do that, they chose to do the opposite, which was an incredibly bold decision at the time.

        You also keep linking another article showing how they made so much money recently, like in 2022, but you forget that this is now, with hindsight. In 2016 just after release, it was more dangerous for them to keep working on a game nobody trusted anymore.

        And for the record, I bought NMS in 2022, and liked it okay-ish. It’s far from the best game ever, but arguing like you do that “they only added stuff they said would be in the game in the first place” is clearly fallacious.

        • TalkingFlower@lemmy.worldOP
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          2 hours ago

          Fair enough, I will address that. It’s a commendable act…in the game industry, but at the same time, it is the professionalism expected in another industry, which is why I brought up the building analogy in my original post.

      • thingsiplay@lemmy.ml
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        3 hours ago

        Well that is what lot of devs do, after scamming and getting the quick money and stop working on it. But they kept working for years, still ongoing 10 years after launch. Even with the hate they got and after they got exposed.

        • TalkingFlower@lemmy.worldOP
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          That’s why I used the building analogy in my original post to point out the standard of professionalism.

  • iamthetot@piefed.ca
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    4 hours ago

    and somehow it wins “Best Ongoing Building” every year.

    Except it doesn’t. It’s been nominated for Stream’s Labour of Love award six times in the past ten years, and never won it. In fact it’s never won any Steam Awards. It won Best Ongoing at the Game Awards twice, out of a decade of being ongoing, and it won a similar award from PC Gamer once.

    • defunct_punk@lemmy.world
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      6 hours ago

      Indeed. And even delayed fulfillment of the original promises is impressive given how vast the scope of the original pitch was. I’m just happy to have it, even if it took a couple years longer than expected to get.

      Take a look at Star Citizen if you want to know the alternative, OP

        • dogs0n@sh.itjust.works
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          I think they are saying “look at star citizen as the alternative” meaning never finished, but by comparison No Man’s Sky is complete now?

          Maybe i’m reading it wrong though.

          • UnspecificGravity@piefed.social
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            3 hours ago

            Star citizen is about to cross into a billion dollars in development “costs”. It might genuinely be one of the biggest scams in history.

      • Goodeye8@piefed.social
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        5 hours ago

        Anthem in some ways is a better example because Start Citizen is never going to release, they can cruise on their promises until the company goes bankrupt. Anthem however was released in an unfinished state hardly reaching the hype it generated and then EA just cut their losses and left it like that.

      • MrFinnbean@lemmy.world
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        Remember that at that point the game was allready 8 years old had had several large updates. Not counting few spikes from the updates first four years the game had under 2000 player/month in steam. Financially looking the pragmatic choice would have been to stop the development, but they did not.

        There has been several games from big publishers that were abandoned shortly after release, even if it still was possible to fix the game. Battleborn, Anthem, Concord. And even more games that are still in theory playable, but are just full if bugs or not fun to play.

        But so far i can think only three games that had bad start, but devs kept working on it and eventually managed to make fun games. No mans sky, Fallout 76 and Cyperpunk 2077

        • TalkingFlower@lemmy.worldOP
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          2 hours ago

          Yes, I have already said this is commendable…in the gaming industry, but not in other industries in terms of project delivery, hence the building analogy in my post.

          • MrFinnbean@lemmy.world
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            39 minutes ago

            Why would you force other industry term on the gaming industry? Thats just silly. It like saying apple is a bad fruit because it makes for a lousy boat.

            Gaming is pretty unique platform in a way where the product is measured by unquantifiable metric called fun, but you want to compare it in standards of other products.

            In the end they kept working on a bad product where others would have stopped and ended making it good.

            • TalkingFlower@lemmy.worldOP
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              37 minutes ago

              Ain’t that the absurdity? It is a silly analogy, and they are asymmetrical; if the same action applies, would it have a different reaction in the other place? Would Hello Games have the reputation as they have now?

              “Why would you force other industry terms on the gaming industry?” Judging from the reply here…well, you tell me…

      • surewhynotlem@lemmy.world
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        5 hours ago

        “like you”

        He didn’t say he bought it. He was explaining the very obvious answer to your very obvious question. Why get all weirdly accusatory and righteous?

        • TalkingFlower@lemmy.worldOP
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          4 hours ago

          Why so sensitive? What’s the accusation? All I pointed out was that HG made a lot of money from people over the years; it makes a lot of sense that they did not abandon the project.

          • surewhynotlem@lemmy.world
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            3 hours ago

            You (possibly falsely) accused a commenter of supporting HG while saying it’s a stupid thing you do. You were a dick. I pointed it out.

            And that’s the whole story my friend.

            • TalkingFlower@lemmy.worldOP
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              3 hours ago

              You can support HG, but that doesn’t mean that others have no right to think that it is not a smart thing to do. Spare me your ad hominem tactic, please.

              • surewhynotlem@lemmy.world
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                3 minutes ago

                I will try one more time to get the point across.

                I’m not calling you a jerk because I’m insulting you ad hominem and think HG is good. I’m calling you a jerk because you were a jerk. And I agree with you that HG is not good.

                Ad hominem would be if I disagreed with you.

  • False@lemmy.world
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    2 hours ago

    There’s a lot they promised that isn’t even in the game now, and frankly is not really possible. They’ve also added a lot that they never promised.

    Also some things like coop are still jank

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    6 hours ago

    It’s still nothing like what it was promised to be, in fact. Sure, they added a lot of free content, a lot of updates, I’m sure fans are enjoying them… but it’s not what was promised as already in the game before launch.

    Another fake redemption story is Cyberpunk. They fixed some of the bugs to make it playable, revamped the skill tree, and added paid DLC… cool? That doesn’t change the fact the game is missing half of the promised content, including some that was on the trailers.

    • MrFinnbean@lemmy.world
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      I fully get what you mean, but i also find it very rigid way of looking things.

      At release no mans sky was basically a tech demo and cyperpunk was borderline unplayable game. Now if i would go to steam and bought either one of those games at full price i would get good ratio of fun/price and to me that is the important part of the game. How many hours of fun i get/ the amount of money i spend.

      Both of those games could very well been abandoned after first few updates and left to be forever bad, like so many other games, but instead somebody high enough made the decition to keep working on it.

      Yes its a shame the games dont have all the marketing promised to us and its even bigger shame the games were published in the shape they were, but now at year 2026 both of those games are worth of their price.

      So in my mind the games have had a real redemption story.

    • Alaknár@piefed.social
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      5 hours ago

      That doesn’t change the fact the game is missing half of the promised content,

      That’s just a flat out lie or a delusion.

      The most famous example is how “the game was supposed to be like GTA” some people cry over. Source for that? A interview they did where they stated “we want to be more like Rockstar”. The interview was about development cycles, had nothing to do with the game itself, but one YouTuber saw it and made a video about how “Cyberpunk is going to be GTA in the future, expect bowling”, shit like that.

      It was never supposed to be anything than it isn’t.

      including some that was on the trailers.

      I heard that argument bunch of times, someone even showed me a trailer that supposedly showed these “missing features”. The stuff missing? Wall-running and ripping off turrets. That’s it. That’s literally it. They gave a really good explanation as to why wall running is missing, it’s also a flavour feature, not like adding it back in would change the gameplay significantly, so people crying over that is just… weird to me.

      The fact is that Cyberpunk was a victim of some of the most ridiculously over-the-top hype in gaming history. And when the game released in the state it did (which - to anyone who’s ever followed anything released by CDPR - was the most benign and obvious thing in the world), people lost their minds, because they were expecting The Gaming Messiah to show up and End All Gaming Suffering. Just stupid from the top down.

      • Kühlschrank@lemmy.world
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        3 hours ago

        They hyped it themselves in endless promo dev videos leading up to launch. I watched all of them anticipating a very different game than what we ever got.

      • TalkingFlower@lemmy.worldOP
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        5 hours ago

        All I know about CP2077 was that the CEO actually admitted reputational damage to CDPR, which is already a class above Hello Games’ silence about their willingness to lie during initial launch.

        • DNEAVES@lemmy.world
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          17 minutes ago

          I don’t think Hello Games lied as much as you may think. Sony lied, and others layered their own expectations on top.

          HG turned to Sony for publishing and marketing help around release. Sony, like any game publisher, wants to get as many sales as possible, preferrably on release day to look the best (for further marketing when sales slow down: “X million dollars on release day” kind of stuff). So Sony had a huge hand in promoting the game, and undoubtedly crunched time on HG, reducing their ability to get what they wanted to out the door.

          Plus, people hear what they want to hear and read what they want to read sometimes. Game journalists and streamers and influencers and such layered their expectation on each other, chalking up the game to more than was promised by HG, only to be disappointed when it wasn’t. Murray even said the day before its release that it “maybe isn’t the game you imagined”.

          And sure, not to absolve HG of all the blame here, there was underdelivery and bugs. They got swept up in a storm of shit larger than they were ready for. They probably could have said more at the bungled release, but I wonder how much (if any) they couldn’t because of Sony’s hands in the PR. Iirc they were allowing returns of the game past normal return timelines? Given all of that, though, they committed to their game, even when Sony left, and even if players left and didn’t come back. That’s why people talk about it’s comeback story.

          For Cyberpunk, though, I’m less supportive of that comeback story because CDPR had other majorly-known games (Witcher). They knew how game-dev-crunching and publisher pressure reduces their ability to deliver. They understood how marketing grows hype and expectations of their games. They even saw how NMS’s release went, and they still fumbled their release horribly. I’m happy for those that play CP2077 and enjoy it today, but I’m less on-board for that one.

    • BC_viper@lemmy.world
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      5 hours ago

      So I was apparently one of the lucky ones. I bought cyberpunk day one, never had a single glitch. I saw all the chaos that went on and expected there to be a couple but I played through the entire game without a problem. Over the years ive played it a few more times after major updates or DLC and had fun each time.

      • Kühlschrank@lemmy.world
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        It’s a very good game, but also very different than what we were lead to believe it would be pre launch.

      • redditmademedoit@piefed.zip
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        Heh, I got Google Stadia’s launch bundle for CP2077, it was heavily rebated next to all other console options, ran on high end hardware, came with a controller and a Chromecast. In the end it cost me nothing because all of it was refunded when Google shuttered Stadia.

        Overall, I enjoyed the game at launch. The city was dead, glitches were everywhere, Game streaming was hit and miss, but the side quests and story missions were very good. Its biggest fault was looking like GTA while being nothing like it.

    • Kühlschrank@lemmy.world
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      I think they finally fulfilled all the initial promises and then some at this point. Still wish it were deeper but it is pretty well fleshed out now.

  • thingsiplay@lemmy.ml
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    They continued to work on the game years after its bad reception. They could have stopped and ignored it. But they worked on it and gave lot of free updates that changed the game dramatically. Other companies would ask money in form of DLC in example. The launch was a disaster and they deserved the hate. But the “redemption” is a different issue and they earned the good will.

  • Aielman15@lemmy.world
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    6 hours ago

    A redemption arc implies fucking up in the first place and working to rectify the previous mistakes.

    They lied and the game was missing a lot of features at launch, but now all those features (and more) are in the game, which is still being updated for free a decade later.

    I don’t like the game, and I wish the devs acted differently so that a redemption arc wasn’t needed in the first place, but it is what it is. The devs worked their asses off, the game is now playable and feature complete and is still being updated, and from the looks of it Hello Games have learned from their mistakes and are not promising the moon for their next game.

    • TalkingFlower@lemmy.worldOP
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      5 hours ago

      I mean, if the game is actually good with its common space tropes as their marketing materials, instead of having the need to be culturally reframed into a “chill sandbox”. 10 years of disjointed game mechanics and bugs still implies bad game design.

      • Aielman15@lemmy.world
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        4 hours ago

        Instead of completely changing the game into something else, they opted to add features that complement the original gameplay loop, and lots of people love what the game has to offer.

        There’s nothing wrong with not liking NMS, and as I said, I don’t like it either, but I wouldn’t say that the game doesn’t fit the promises made just because you don’t like it. From what I remember, they promised a sandbox game with a big universe and tons of planets to explore along with your friends. NMS currently has that, plus base building, ship customization, and more. All these systems are subservient to the main gameplay loop of going to planet -> gathering resources -> building more stuff, but it’s like that for every sandbox game. I don’t like Minecraft and Factorio either, but like, it’s my opinion. NMS never promised a 10 hrs story driven experience and cinematic cutscenes.

        • TalkingFlower@lemmy.worldOP
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          Doesn’t fit the promise made was not the argument; shoddily made, then being reframed into something else was the argument, nor was I expecting a “cinematic experience”. And no, I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.

          I cannot say the same with NMS and its space tropes and exploration loop.

          • Aielman15@lemmy.world
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            I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.

            I cannot say the same with NMS and its space tropes and exploration loop.

            Sounds to me like you had different expectations and are saying that it’s somehow the game’s fault.

              • Aielman15@lemmy.world
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                Your argument is that the game doesn’t fit its “space tropes”, but somehow that’s not you having different expectations than what it was actually promised and delivered?

                • TalkingFlower@lemmy.worldOP
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                  I expect functional dogfights, not simulator like flight model, but something arcady in a space game with functional AI. How is that an unrealistic expectation?

                  Let’s not even talk about a simulated universe of faction battles, which Sean even mentioned as being in the game.

  • Encrypt-Keeper@lemmy.world
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    I agree, and a big part of that is that everything they’ve added over the years just feels bolted-on.

    I tried to give it a shot a little while back and tried to do one of the things that was initially promised you could do, be a trader. Pretty standard space game fare. Only to find out it’s a pretty pointless and broken experience because the way you do interstellar trade in that game is by putting goods in your pockets and walking through portals that exist in every single space station. You never even get in your ship lol.

    The game still just feels like a tech demonstration of a bunch of disparate systems that fail to integrate with eachother in any meaningful way. They’ve made the puddle much wider over the years but their outright refusal to make it any deeper is absolutely nuts.