• BreakerSwitch@lemmy.world
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    3 hours ago

    They’ve already begun to rebound, but with GTA6 allegedly around the corner, this was a pretty good chance to pick up take 2 stock.

    That being said, as we can all see, genie 3 is less like a game maker and more like “real time video generation from a base image with limited interaction for 60 seconds” wherein a user can move a camera around and maybe there’s a character that camera is centered on. It’s not anything that’s going to compete with a real video game. There’s no interaction, at best objects can crash into each other, sometimes, while others they act… Strangely. There’s no inputs allowing for any sort of user action other that camera movement and camera focus movement. It will strongly resist deviating from the initial image generation. And the classic AI concept of “everything is uncanny and also changes every time you look at it with no consistency” is there, too. You wanna see a cat that has a different number of legs every time the camera circles around? A boar whose butt is sometimes a head? Go ahead and use this “world explorer”

    • AnyOldName3@lemmy.world
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      2 hours ago

      Investors managed to pour billions into making the metaverse bubble, even though that was just video games being invented a second time by people so uninterested in them that they hadn’t noticed they’d already been around for decades. There’s no reason to think that investors know what they are beyond something on a computer, so obviously they’d see something else on the computer as a viable competitor.

  • MaggiWuerze@feddit.org
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    11 hours ago

    The only thing this proves is that people that invest in gaming companies have no fucking idea what actually makes a good game

      • xep@discuss.online
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        5 hours ago

        Fair enough! Although I did not enjoy either personally, the output of Genie looks nothing like either game.

  • cheesorist@lemmy.world
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    8 hours ago

    it would be easier and cheaper to hook up an llm to a game engine and asset store and let it churn out “games” but they dont know shit do they

  • Cyv_@lemmy.blahaj.zone
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    21 hours ago

    Turns out the invisible hand of the market was actually just a bunch of stupid humans making stupid decisions about things they’re too fucking stupid to understand.

    AI hallucinated walking sims aren’t going to replace games anytime soon. Even asset flips are still better, and easier to churn out. Not to mention I don’t need to run a row of airplane turbines to power a data center to make them.

    • gog@lemmy.world
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      9 hours ago

      Funny thing is kojima did hallucinate a walking sim game and it was actually a fun game

    • CosmoNova@lemmy.world
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      11 hours ago

      Pretty much, yeah. Markets have become a circus for clowns to prove each other how reckless they are. They haven‘t reflected growth in a while. Instead they have become tools to hollow out entire industries or serve as glorified Ponzi schemes.

  • Scrubbles@poptalk.scrubbles.tech
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    24 hours ago

    Lol just watched a video that I agree with, that shows again and again that you can build a big world, but it means nothing if you don’t have the creativity to fill it.

    So I’m sure Ubisoft would use this. Super. It’s not going to be able to make the next red dead or cyberpunk.

    • tidderuuf@lemmy.world
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      21 hours ago

      I could name 50 games off the top of my head that have worlds so big no one will ever explore every inch of them. They are also devoid of fun, replayability and creativity.

      • fyrilsol@kbin.melroy.org
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        12 hours ago

        And then there are games that have big worlds that is simply too exhausting to even cover. Minecraft is that. Me and a friend have boxed ourselves an already large section. I even built very long minecart trails and riding them enough puts me to sleep. It’s just too big of a world.