On yeah, the little mouse puzzles. I always figured it wouldn’t be that hard to give cursor movement a more natural curve, just give it an interpolation that clamps the first 3 derivatives of position and adds jitter and a little overshoot and correction or clamps the derivatives even harder at the end to mimic slowing down for precision.
On yeah, the little mouse puzzles. I always figured it wouldn’t be that hard to give cursor movement a more natural curve, just give it an interpolation that clamps the first 3 derivatives of position and adds jitter and a little overshoot and correction or clamps the derivatives even harder at the end to mimic slowing down for precision.