• Endymion_Mallorn@kbin.melroy.org
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    16 hours ago

    I don’t believe it’s just unhealthy for “some people”. I think it’s unhealthy for everyone, and for our society as a whole. Simulating romantic relationships with fictional characters is a bad idea, because it dulls our sense of the real thing, and removes the need to intact with real people. It removes the ability to fail. A video game can’t be true enough to life that one mistake can ruin a relationship, because even if that’s the case, the player can reload his save. It becomes too comfortable and too safe.

    As far as dumbing things down… is Civilization (as a series, let’s not split every hair here) dumbed-down? How about Doom? Beyond All Reason? Factorio and Mindustry?

    I’m not saying that games shouldn’t make us feel. I don’t even hate the idea of a romantic story involving characters who are not the PCs (or linear “romances” like Final Fantasy 8). I’m talking about the “Romance Options” that became prevalent in games because of Mass Effect. The player’s avatar should not be involved in player-driven romantic relationships.

    Love in the Ultima IV sense? sure. Love in the Mass Effect/Dragon Age sense? No.