this shuts down rumors that bethesda will move to unreal engine for ES6

  • Devolution@lemmy.world
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    2 days ago

    Unpopular opinion: The gamebryo/creation engine itself isn’t that terrible considering almost every item is physics based. I love the engine for something like Fallout. Starfield… There are things they could have done with it to make it better. But Starfield did show that as proof of concept, vehicular traversal is doable.

    The issue with Bethesda isn’t the janky ass engine. The issue with Bethesda is Emil and his shitty writing.

    • mnemonicmonkeys@sh.itjust.works
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      20 hours ago

      The issue with Bethesda is Emil and his shitty writing.

      Plus Todd Howard is wearing too many hats as creative director for all 3 franchises, and the company has gotten too big for teams to really know each other.

      I feel like BGS needs to internally split up between multiple teams. 3 teams dedicated to a single franchise each, with Todd Howard acting as creative director for only one of them and 2 more creative directors promoted from experienced team members. Then an (engine) development team for continual tech improvements. And a 5th team for finishing games by filling out the worlds via clutter, minor quests, etc. based on guidelines and assets set by the 3 primary teams

      • Devolution@lemmy.world
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        20 hours ago

        Agreed. Todd needs to stick with what knows. Elder Scrolls.

        Pay Tim Cain whatever he wants, but have him oversee Fallout.

        And just let Starfield die…

        • mnemonicmonkeys@sh.itjust.works
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          18 hours ago

          And just let Starfield die…

          Starfield has a lot of good bones to work with. BGS mainly needed to spend another year on the game filling out systems and adding more content.

          That being said, delaying ES6 to work on Starfield was a horrible decision. They had enough people hired after Skyrim to split into multiple teams