this shuts down rumors that bethesda will move to unreal engine for ES6

  • ToTheGraveMyLove@sh.itjust.works
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    2 天前

    Sounds like what they do with every game, just keep adding shit on top of the Creation Engine, which was just shit piled on top of the Gamebryo engine.

    • mnemonicmonkeys@sh.itjust.works
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      18 小时前

      You clearly don’t understand software development.

      If you’re a programmer, you rarely rewrite a program from scratch if you can avoid it, especially if you’re just making a version update. Do you seriously Epic threw out all their code from UE3 to code UE4 from scratch?

      And honestly, Bestesda has done lots of work going through and fixing/updating existing code. Fallout 4 and Skyrim Special Edition are 64-bit programs. Skyrim Legendary Edition and Fallout 3/New Vegas are 32-bit programs.

      Updating the Creation Engine to do that requires a ton of changing existing code, but you thankfully don’t need to rewrite everything.

      And their work actually makes its way to the players. Skyrim Special Edition is significantly more stable than Legendary Edition, and allows over 10x more plugin files for modders. And Starfield actually held up to the claims that it would be Bethesda’s least buggy release to date

      • ToTheGraveMyLove@sh.itjust.works
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        17 小时前

        You went off on a tangent that had nothing to do with what I said. All I’m saying is there’s nothing new about this. Its the same fucking janky engine they’ve been using for decades. They may have done a lot of work on it but its still janky as fuck.

        • mnemonicmonkeys@sh.itjust.works
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          12 小时前

          Everything I said was relevant to your comment.

          Not my fault your reading comprehension is on par with your knowledge of programming