this shuts down rumors that bethesda will move to unreal engine for ES6

  • mnemonicmonkeys@sh.itjust.works
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    22 hours ago

    It was more like Fallout with a space theme and significantly less style in gameplay.

    The biggest issue imo was scope. It was too big of a universe to do a lot of the environmental storytelling that BGS is famous for. And the more traditional storytelling was stretched too far over that expansive world. Sure, there were concentrations in cities, but that made the empty space in between more noticable.

    That being said, the setup for Starfield’s setting could have been great for modders as there was tons of area to serve as a blank canvas. Unfortunately there seems to be a minimum threshold for content density for modders to jump on that, and it looks like BGS fell short