Yeah, so many people swear by mechanical keyboards with a huge amount of key travel, and I never see it discussed that the key travel itself is problematic.
This has been an extolled benefit of the new Hall/TMR design keyboard/switches.
Because they deal with a continuous activation level, you can define in software when the “press down” signal gets fired in the key travel, including immediately stopping the press once it stops traveling down, and resuming it in the reverse; effectively eliminating pre-travel.
These boards apparently started getting banned in comp play even, from what I’ve heard. Caveat emptor, I’m not into the comp gaming scene.
I found it interesting that key travel time was considered, often it isn’t.
A similarly interesting article: Measure and reduce keyboard input latency with QMK on the Kinesis Advantage (2021) (Basically, took an existing keyboard and replaced the controller.)
Yeah, so many people swear by mechanical keyboards with a huge amount of key travel, and I never see it discussed that the key travel itself is problematic.
This has been an extolled benefit of the new Hall/TMR design keyboard/switches.
Because they deal with a continuous activation level, you can define in software when the “press down” signal gets fired in the key travel, including immediately stopping the press once it stops traveling down, and resuming it in the reverse; effectively eliminating pre-travel.
These boards apparently started getting banned in comp play even, from what I’ve heard. Caveat emptor, I’m not into the comp gaming scene.