I’m not sure why they need to go big budget to make FPS. I think many of the best FPS games can be found in the indie scene. Agent 64 is also looking promising.
Either way, a new TimeSplitters was never going to happen either way. This is probably the better outcome.
I think the reason is just the history behind FPSs, where companies used that genre to show off the engine’s capabilities. Although I feel that trend has ended quite a bit ago, especially considering how Ultrakill became such a huge success and using the low poly aspect to their advantage, as it allows a much more hectic gameplay without much performance loss during the gameplay.
I’m not sure why they need to go big budget to make FPS. I think many of the best FPS games can be found in the indie scene. Agent 64 is also looking promising.
Either way, a new TimeSplitters was never going to happen either way. This is probably the better outcome.
I think the reason is just the history behind FPSs, where companies used that genre to show off the engine’s capabilities. Although I feel that trend has ended quite a bit ago, especially considering how Ultrakill became such a huge success and using the low poly aspect to their advantage, as it allows a much more hectic gameplay without much performance loss during the gameplay.